So, I am bored, so numbers for several generic trees, Little messy and mistakes are possible
So. Started testing because I am bored and starting with Fungus
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.0 mastery
1) +5 turns
2) 6 turns 54% of the heal
3) 82% of a turn -3 equilibrium
4) 1000% regen heal
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.3 mastery
1) +5 turns
2) 6 turns , 57% of the heal
3) 87% of a turn -4 equilibrium
4) 1150% regen heal
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.4 mastery
1) +5 turns
2) 6 turns , 57% of the heal
3) 88% of a turn -4 equilibrium
4) 1200% regen heal
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.5 mastery
1) +6 turns
2) 6 turns 58% of the heal
3) 89% of a turn -4 equilibrium
4) 1200% regen heal
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.7 mastery
1) +6 turns
2) 6 turns 59% of the heal
3) 92% of a turn -4 equilibrium
4) 1200% regen heal
Fungus:
A) Empty hand\ 5 points\ 80 will, 80 cun 1.8 mastery
1) +6 turns
2) 6 turns 60% of the heal
3) 93% of a turn -4 equilibrium
4) 1200% regen heal
Khm. What can I say, a nice way to waste a cat point even if it gave +0.4
Aegis, naked, magic 100, 1.1 mastery, maxed
1) Heal 433
2) +49% to shield
3) 56% of the heal
4) 76% boost to shield
Aegis, naked, magic 100, 1.3 mastery, maxed
1) Heal 466
2) +51% to shield
3) 58% of the heal
4) 79% boost to shield
Aegis, naked, magic 100, 1.5 mastery, maxed
1) Heal 495
2) +53% to shield
3) 59% of the heal
4) 82% boost to shield
Aegis, naked, magic 100, 1.7 mastery, maxed
1) 524
2) 55%
3) 60%
4) 85%
Again, huge waste of a cat point, both for archmages and arcane blades. Another interesting thing that item with like +15
spellpower is way better than item with +0.6 to Aegis Mastery
Light, naked, magic 100, 0.8 mastery, Maxed
1) 246 heal
2) 17.08 heal and shield \+17% heal\ 6 turns
3) 285 barrier
4) 6 turns \ 26 life
Light, naked, magic 100, 1 mastery, Maxed
1) 273 heal
2) 18.95 heal and shield \+19% heal\ 7 turns
3) 316 barrier
4) 7 turns \ 26 life
Light, naked, magic 100, 1.2 mastery, Maxed
1) 297 heal
2) 20.65 heal and shield \+21% heal\ 7 turns
3) 344 barrier
4) 7 turns \ 28 life
Light, naked, magic 100, 1.3 mastery, Maxed
1) 309 heal
2) 21.44 heal and shield \+21% heal\ 8 turns
3) 357 barrier
4) 8 turns \ 29 life
Light, naked, magic 100, 1.5 mastery, Maxed
1) 331 heal
2) 22.95 heal and shield \+23% heal\ 8 turns
3) 382 barrier
4) 8 turns \ 31 life
Light, naked, magic 100, 1.7 mastery, Maxed
1) 351 heal
2) 24.36 heal and shield \+24% heal\9 turns
3) 406 barrier
4) 9 turns \ 33 life
Later more, That's rather fun to do testing like that. I need to think about more specialized generic trees to find one really worthy catpointing...