New Class Idea: Plague Bearer
Posted: Mon Nov 25, 2013 11:12 pm
This Plague Bearer class is an idea I've been thinking of for a bit. A really dark class that makes the harsh actions from Zigur seem reasonable. It is a spell caster under the Defiler category, but more geared for an attrition fight. Its talents encourage being in close combat, but offer defensive abilities to offset that risk. Many of the talents have negatives (especially the Disease tree), but with positives that offset these as the talent level increases.
***Revision 4, 8 December. This has been edited to reflect changes made after the great feedback here. Please keep them coming!***
Class Defiler/Plague Bearer
Lore:
In times of great sickness plagues can seem to have an intelligence and will all their own. The plague acts like a malevolent entity that fights to sustain itself by all means possible. There are hushed tales of plague victims who have made a dark bargain with the plague itself to be granted a new existence in order to continue the spread of disease. When these creatures come crawling out of the mass graves they are not undead, but they are no longer truly human either. They have joined with the plague and become completely one with their diseases.
Unlocked by: Have a character die from disease damage
State modifiers:
+5 Magic +3 Con
Life per level +1
Restrictions:
Cannot be undead. Cannot use infusions or receive Harmony tree
Known Class Talents:
Corruption / Sanguisage (x1.30)
Corruption / Plague (x1.30)
Corruption / Blood (x1.30)
Corruption / VIM (x1.10)
Cunning / Survival (1.0)
Corruption/Torment (x1.10)
***Revision 4, 8 December. This has been edited to reflect changes made after the great feedback here. Please keep them coming!***
Class Defiler/Plague Bearer
Lore:
In times of great sickness plagues can seem to have an intelligence and will all their own. The plague acts like a malevolent entity that fights to sustain itself by all means possible. There are hushed tales of plague victims who have made a dark bargain with the plague itself to be granted a new existence in order to continue the spread of disease. When these creatures come crawling out of the mass graves they are not undead, but they are no longer truly human either. They have joined with the plague and become completely one with their diseases.
Unlocked by: Have a character die from disease damage
State modifiers:
+5 Magic +3 Con
Life per level +1
Restrictions:
Cannot be undead. Cannot use infusions or receive Harmony tree
Known Class Talents:
Corruption / Sanguisage (x1.30)
Corruption / Plague (x1.30)
Corruption/Plague Bearer 1.30
Diseased (cannot be unlearned)
Magic 12
Use mode: Passive
Description:
Your body is wholly diseased making future diseases irrelevant. Your corrupted physiology makes you tough, but you greatly fear the cleansing flames
100% disease immunity
-20% fire resistance
-20% max fire resistance
+10/15/20/25/30% blight resistance and blight absorb
+2/4/6/8/10 constitution
Plague Bearer
Magic 20
Use mode: Sustain
Sustain VIM cost: 10
Usage speed: 1 turn
Cooldown: 15
Description:
Enemies in a radius of 3/3/4/4/5 have a (15 + 8 x talent level %) chance of contracting a random disease each turn. Multiple diseases can stack, but there is a 20% less chance for each current disease. Adjacent enemies’ first disease is ignored for stacking purposes.
Absorb Disease
Magic 28
Use mode: Activated
Usage cost: 15 VIM
Range: 7
Cooldown 10
Usage speed: 1 turn
Description:
Rebuild your diseased body by violently pulling the diseases from a nearby enemy into yourself. Does 30/40/50/60/70% of all remaining disease damage to the enemy instantly and heals you for 60/70/80/90/100% of that damage over the next 3 turns.
Empower Diseases
Magic 36
Use mode: Activated
Usage cost: 10 VIM
Range: 7
Cooldown 8
Usage speed: 1 turn
Description:
Concentrate on a diseased enemy and make their current diseases more deadly. Adds 1/1/2/2/3 rounds to the duration of all current diseases (to a max of 10) and increases their damage by 50/75/100/125/150% Adjacent enemies are also stunned for 2/2/3/3/4 rounds. Stunning chance increases with Magic.
Locked Class Talents:Corruption / Plague Rats (x1.30)
Call Vermin
Magic 12
Use mode: Sustain
Sustain VIM cost: 10
Usage speed: 1 turn
Cooldown: 15
Description:
Plague rats follow you and harass your enemies. A new plague rats will appear nearby every 3/3/2/2/1 rounds and attack the nearest enemy. You may have a maximum of 3/3/4/4/5 plague rats at once. Plague rats are immune to disease and resistant to blight damage. At talent level 3 rats now inflict a random disease upon hit. At talent level 5 plague rats will not be damaged by your corruption spells.
Infected Corpses
Magic 20
Use mode: Passive
Description:
When plague rats die they they and deal blight damage to adjacent enemies. At talent level 3 adjacent enemies are also infected with a random disease when rats are killed. At talent level 5 the radius improves to 2. Blight damage improves with magic.
One with the Horde
Magic 28
Use mode: Activated
Usage cost: 10 VIM
Range: 7
Cooldown 12
Usage speed: 1 turn
Description:
Switch location with any rat within range and remove 1/2/2/3/4 detrimental effects. All adjacent enemies at the new location will be dazed. Chance to daze increases with Magic.
Call the Swarm
Magic 36
Use mode: Activated
Usage cost: 10 VIM
Range: 7
Duration 3/4/5/6/7
Cooldown 50/45/40/35/30
Usage speed: 1 turn
Description:
Summon a swarm of plague rats to bury your enemies. While active three plague rats per turn will appear nearby and swarm your enemies. These do not count against your max rats from Call Vermin. After the duration ends rats beyond your Call Vermin limit will die one per turn.
Corruption / Blood (x1.30)
Corruption / VIM (x1.10)
Known Generic Talents:Corruption/Plague Master (x1.30)
Virulent
Magic 22
Use mode: Passive
Description:
Your diseases are especially virulent and can infect even those creatures normally resistant or immune. Enemies have -25/33/40/45/50 less disease immunity and you gain +5/10/15/20/25% blight resistance penetration.
Metastasize
Magic 30
Use mode: Activated
Usage cost: 20 VIM
Range: 7
Cooldown: 8
Usage speed: 1 turn
Description:
All diseases on target deliver their their remaining damage instantly. Target receives 60/70/80/90/100% off remaining damage. If target has 10/15/20/25/30% or less life remaining after the damage is applied there is a chance it could be instantly killed. Chance of instant kill increases with magic
Sympathetic Disease
Magic 38
Use mode: Sustain
Sustain cost: 40 VIM
Cooldown 20
Usage speed: 1 turn
Description:
While active 20/30/40/50% of the damage you receive will instead be split evenly between diseased creatures in a radius 2/3/4/4/5 as blight damage up to a maximum of 15/20/25/35/40 * 1.(spellpower) damage shared per diseased creature in the radius
Replication
Magic 46
Use mode: Activated
Usage cost: 50 VIM
Cooldown 50
Duration: 4/5/6/7/8
Usage speed: 1 turn
Description:
Your diseased cells all split at once and separate creating a copy of yourself with 40/47/54/60/65% of your skills and abilities. When this copy is killed or the duration ends all adjacent enemies are afflicted with Epidemic. At Talent level five, enemies in a radius 2 are affected.
Cunning / Survival (1.0)
Corruption/Diseases (x1.30)
Hemophilia
Constitution 12
Use mode: Passive
Description:
Physical damage causes you to bleed. You take 10% of any physical damage received as bleeding damage spread over the next 3 turns. Your diseased blood is highly toxic and adjacent enemies also take 80/90/98/105/110% of this damage as blight damage. Enemies damaged by your blood also have their disease immunity reduced by 50% and have their blight resistance lowered by 5/10/15/20/25. At talent level 4 enemies are affected in a radius 2.
Brain Tumors
Constitution 20
Use mode: Passive
Description:
Your mind is addled by your brain tumors, but the voices you hear offer great advice and seem to almost cast your spells for you sometimes. -30% confusion resistance. Each turn there is a 20/25/35/40/45% chance one of your corruption talents will have their cooldown reduced by 1/1/2/2/3. There is also a 10/13/16/18/20% chance your corruption spells will be cast as an instant instead of taking a turn.
Ossification
Constitution 28
Use mode: Passive
Description:
Your bones and surrounding flesh are slowly turning to stone. This slows your movement greatly but you have become resistant to most attacks.
-20/25/30/35/40% movement speed
Resist all +4/8/12/16/20%
+20/30/40/50/60% Stun and poison resistance
Cataracts
Constitution 36
Use mode: Passive
Description:
Your eyes have clouded making everything beyond a few steps difficult to make out, but your affinity the plague has allowed you to ‘see’ through diseases. Your vision cannot be further affected and you gain 100% blindness immunity. Your sight range is reduced by 7, but you can see in a radius 2/2/3/3/4 of any plague rat or any diseased creature. After a plague rat or diseased creature dies you are able to continue seeing in that area for another 1/1/2/2/3 turns. The loss of your sight has greatly improvely your other senses and instincts which allows you to avoid attacks. Gain Evasion of 10/15/20/25/30
Corruption/Dark Pact (x1.30)
Fed by the Plague
Magic 12
Use mode: Passive
Description:
The plague rewards you for feeding its insatiable hunger by feeding you as well. Every time a disease damages an enemy you gain 2/2/3/3/4 VIM and 3/4/5/6/7 x 1.[magic stat] life. The VIM gain is increased from more powerful enemies.
Death’s Touch
Magic 20
Use mode: Passive
Description:
The plague prefers its final embrace to be intimate. Whenever an adjacent enemy dies you feel a surge of dark power. You receive +10/15/20/25/30% blight damage for the next three turns to a max of +20/30/45/60/75.
Plague’s Protection
Magic 28
Use mode: Passive
Description:
Your dedication to spreading the pestilence has caught the personal attention of the plague and it weakens your enemies to protect you. Diseased creatures in radius 2/2/3/3/4 have their physical/mental/spell power reduced by 8/13/17/21/25.
Reborn
Magic 36
Use mode: Passive
Cooldown: Cools down after 100 enemies die from Corruption spells or effects
Description:
You have served the plague well. After an untimely death the plague breathes new life into your diseases. When reduced below 0 hit points, you are resurrected with 20/40/60/80/100% off your life.
Locked GenericCorruption/Corrupted Fortitude (x1.30)
Corrupted Regeneration
Constitution 12
Use mode: Sustain
Sustain cost: 0 VIM
Cooldown 10
Usage speed: 1 turn
Description:
When you are damaged your corrupted flesh responds to heal itself. After being damaged your body consumes VIM to increase your regeneration rate by 3/6/9/12/15 x 1.(constitution) and your healing modify increases by 4/8/12/16/20 x 1.(constitution) for 3/4/5/6/7 rounds. This regeneration consumes 2 VIM per turn while the effect is active. If no VIM is available the effect will end. Receiving additional damage will not cause this effect to stack, but will reset the duration.
Amputation
Constitution 20
Use mode: Passive
Description:
Sometimes losing a body part is not all bad! Your corrupted flesh is able to consolidate your maladies into a single part of your body which are then removed if damaged enough. When damaged for more than 25/22/19/17/15% of your total life from a single attack 1/1/2/2/3 detrimental effects are removed.
Terrifying Presence
Constitution 28
Use mode: Sustain
Sustain cost: 10 VIM
Cooldown 20
Usage speed: 1 turn
Description:
When enemies look into your eyes they see the abyss staring back. After making a melee attack against you, enemies must make a mental save or be dazed or stunned. Chance to daze or stun increases with constitution. This sustain will end if you drop beneath 50/45/40/35/30% health.
Stream of Corruption
Constitution 36
Use mode: Activated
Usage cost: 0
Cooldown 50/45/40/35/30
Duration: 3/4/5/6/7
Usage speed: Instant
Description:
Your corrupted fortitude is so powerful it is able to completely fuel your powers for a brief period of time. While active all of your corruption abilities cost no VIM to use.
Corruption/Torment (x1.10)