Displacement Mage
Posted: Fri Nov 22, 2013 5:02 am
Foreword: I realize that I have an ongoing (or fledgeling) project started already, but that's why this is in the idea forum. Anyway:
The class concept is a mage? who eschews most direct-damage spells (lightning bolt, fireball, pulverizing auger, etc) in favor of conveyance and mobility schools.
This class would have a much greater capacity for moving things from point a to point b, but suffer from a lack of "normal" spells.
I haven't had much time put into this yet, truth be told, but I think that, at the very least, it would be an interesting change.
The class talents would probably focus on trees that involve:
-Transporting self
-Transporting others
-Enhanced Mobility
-Stealth? (The idea behind that being a way to easily isolate a single enemy, letting you fight them on your terms)
The class would also not have access to the default Conveyance generic, becuase of their more practiced options.
Things this class has (the pros):
Very high field control. (Unparalleled?)
Various options for avoiding, or reducing the dangers of combat.
Things this class does not have (the cons):
Immediate means of damage. (Could be very problematic against enemies with good regeneration, and in vaults)
Immediate means of damage mitigation.
While this is far from a well-developed idea, I think it has potential. It just needs a lot of work.
The class concept is a mage? who eschews most direct-damage spells (lightning bolt, fireball, pulverizing auger, etc) in favor of conveyance and mobility schools.
This class would have a much greater capacity for moving things from point a to point b, but suffer from a lack of "normal" spells.
I haven't had much time put into this yet, truth be told, but I think that, at the very least, it would be an interesting change.
The class talents would probably focus on trees that involve:
-Transporting self
-Transporting others
-Enhanced Mobility
-Stealth? (The idea behind that being a way to easily isolate a single enemy, letting you fight them on your terms)
The class would also not have access to the default Conveyance generic, becuase of their more practiced options.
Things this class has (the pros):
Very high field control. (Unparalleled?)
Various options for avoiding, or reducing the dangers of combat.
Things this class does not have (the cons):
Immediate means of damage. (Could be very problematic against enemies with good regeneration, and in vaults)
Immediate means of damage mitigation.
While this is far from a well-developed idea, I think it has potential. It just needs a lot of work.