Class Idea - Shapeshifter (I know, I know)
Posted: Tue Nov 19, 2013 12:01 am
So I know this has been tried before but I had an idea for a take on it and ran with it. I start to lose steam on the descriptions towards the end and most values are left blank as I have no idea about balancing.
Wilder - Shapeshifter +4 willpower, +3 strength, +2 dex
These savage warriors were born in the wild and are able to take on the aspects of savage creatures, giving them superhuman strength and speed, but this comes at a cost, too much time spent in these forms can take away their sanity and leave them as northing more than snarling beasts. At higher levels, they can enhance their aspects further through their connection to nature and even become an avatar of Eyal.
Ok so class mechanic is a “sanity”(maybe “focus”) bar, it starts at 100 and decreases each turn you are in an animal form, also using your abilities decreases it as well. This has two effects, firstly the lower your sanity, the more you have to concentrate to use abilities and the higher their costs in stamina and equilibrium( lets say 3% per point under 100), secondly as your sanity decreases you gain a chance of losing your grip completely, greying out all your abilities for 10 turns and then dumping you back into your original form. (maybe also a chance of confusion before you get to this point) You regain sanity quite simply by shifting forms (forcing your mind into a different shape snaps you back to reality). Initially the aspects cannot use equipment and they only have access to their trees. Your original form cannot lose sanity.
edit*** your chance of going insane scales with edit** mental save, also your phys power increases slightly as you lose sanity
Class abilities
All the abilities are willpower unlocks.
Wild Gift - Tiger 1.3
Tiger Form – 1 turn, sustain, 20 eq, 10cd
class levels available at level 0/3/6/9/12
-2/2/3/3/4 sanity per turn
Your body morphs to take on the aspect of a monstrous tiger, your muscles bunch and swell, fine striped fur grows from your skin and your teeth and nails extend and hone themselves to deadly keenness.
You gain:
x/y/z/a/b strength and dex
+8/16/24/32/40% attack speed
x/y/z/a/b phys power
+1/2/2/3/4 infravision range
Weapon - claws...(not sure what to do about these, maybe just give them a base damage value kinda like dream hammer, improve with class level and then another skill comes into play later to improve them further, you'll see) claws acc/crit pwr
edit ****-3/6/9/12/15 mental save
Wild Assault - 1 turn 20 sta, 10 san 3cd
you launch a frenzied attack at your opponent, striking and tearing at their flesh, you hit 4 times for x/y/z/a/b% damage
and inflicting bleed damage of x/y/z/a/b
scales with strength
Roar – 1 turn 5 sta, 6 san
A blood curdling roar that freezes your foes in their tracks, dazing opponents in a radius 4/5/6/7/8 for 2/3/4/5/6 turns
Whirling Dervish – 1 turn 25sta 15 san 5cd
Spinning, leaping and slashing in a whirlwind of destruction you attack all around you for x/y/z/a/b% damage in a radius of 1/1/1/2/2
damage scales with strength, radius with dex(maybe)
Wild Gift - Rhino
Rhino form – 1 turn sustain
(costs same as tiger)
Your body morphs to take on the aspect of an invincible rhino. You grow massive in bulk. Your skin thickens and hardens into a tough grey armour. A huge and brutal horn thrusts from the centre of your face. Your hands change into powerful clubbing hooves.
You gain
+1 size category
x/y/z/a/b strength and con
x/y/z/a/b*strength armour and 4/8/12/16/20% hardiness
x/y/z/a/b phys power
40/45/50/55/60% stun and pin res
Weapon, hooves and horn (hooves acc/dam) (horn acc/crit%)
edit**** -2/4/6/8/10% mental speed
Unstoppable charge – 1 turn (30 sta, 8 san) 10cd
You charge forward with terrible momentum sending opponents flying.
You charge forward for 3 /4/5/6/7 spaces dealing x/y/z/a/b% damage to all enemies in your path and pushing them to one side, if they cannot be moved the charge stops and the enemy is gored, dealing x/y/z/a/b damage with 100 apr.
If you encounter a wall the wall is destroyed and you stop, otherwise you always go full distance.
Damage scales with distance travelled
Fast Recovery – 1 turn (12 sta, 3 san) 12cd
You concentrate on your formidable metabolism to aid recovery.
For 5/6/6/7/7 turns you gain x/y/z/a/b health and x/y/z/a/b stamina regeneration
regeneration scales with con duration with mindpower.
Thunderous Stamp – 1 turn (23 sta, 6 san) 7cd
You strike the floor with brutish power, sending shock-waves in all directions.
Enemies in radius 1/1/2/2/3 suffer x/y/z/a/b% damage and are stunned for 2/2/3/3/3 turns. Nearer enemies take more damage and are stunned for longer.
values scale with strength.
Wild Gift -Raptor 1.3
Raptor Form – 1 turn sustain
same costs as tiger
Your body morphs to take on the aspect of a Lightning-fast raptor. Wings sprout from your back, your limbs grow lithe and quick and your hands turn into vicious talons.
You gain
+1/1/2/2/3 Sight radius
x/y/z/a/b dex and cun
x/y/z/a/b phys power
x/y/z/a/b apr
+60/80/100/120/140 movement speed
x/y/z/a/b crit multiplier
x/y/z/a/b defence
Weapon- talons acc/apr
edit*** -2/4/6/8/10% phys res (too much?)
Pinpoint strike – 1 turn, 15 sta, 10 san, 6cd
With deadly precision you slash at your target's throat and eyes.
You deal two attacks at +100 acc for x/y/z/a/b% damage with 50+% chance to inflict blind and silence for 2/3/3/4/4 turns.
Chance scales with dex.
Screeching dive 1- turn, 25 sta, 15 san, 5cd
With great effort you force yourself into the air before swooping down on your prey with a terrifying screech, disorienting your foes.
Rushes (ignoring in between enemies) up to 7/8/9/10/12 squares and deals x/y/z/a/b% damage with a x/y/z/a/b% chance to inflict confusion in radius 1/1/1/2/2.
Evasive Manoeuvres – instant 15 sta, 8 san, 15 cd
Your heightened reflexes enable you to see attacks coming long before they land.
For 3 /4/5/6/7 turns you gain x/y/z/a/b% evasion.
edit***evasion scales with dex
Wild Gift - Mastery of Form 1.3
Blended form - passive
edit**** edit****
Available at levels 0/3/6/9/12
Your weapons and armour now meld into your aspects, allowing you to gain their benefits. Your pelt/hide/feathers are emablazoned with patterns from absorbed jewellery and you glow softly. You are studded and crisscrossed by armour and your claws, talons, hooves and horn take on the edge of your weapons, giving a bonus to apr and damage based on the weapon and activating on hit effects. As you grow more powerful you become able to better absorb these unnatural materials into your body.
At level 1 you gain access to all your equipment, but your armour and shield only give a x/y/z/a/b% bonus to armour and defence and your weapons give a x/y/z/a/b % bonus to damage and apr
Natural Weapons – Sustain, 10 eq
While Transformed your tigers claws gain an edit** 8/16/24/32/40% chance to inflict bleed for 3 turns, Rhino's gain a 5/10/15/20/25% chance to hit with an additional strike for 120% damage with 100 apr, Hawks talons have a 3/6/9/12/15% extra chance to inflict critical hits.
Rigid Control - passive
Long training allows you to shift faster and more often. When you shift to a different form you gain back 60/70/80/90/100% of a turn and aspect cooldowns are reduced by 1 /2/3/4/5
Dire Form – 1 turn 10 eq
For 3/3/4/4/5 turns your aspects are enhanced, giving you +0.1/0.2/0.3/0.4/0.5 mastery of the base forms when transformed.
edit**duration scales with mindpower
Wild Gift Tiger – Rage 1.3
Hunger Rage – 1 turn 15 sta, 8 eq, 15 san, 5cd
Imbuing your claws with power, you make two raking sweeps in an arc that hit the three spaces in front of you. Each hit does x/y/z/a/b% damage and drains x/y/z/a/b% health and equilibrium.
Blood Rage - passive
The smell of blood sends you into a frenzy, each time you hit a bleeding foe you gain 1/2/3/4/5 phys power up to a maximum of 10/20/30/40/50 that lasts 4/4/5/5/6 turns
Silent Rage – 1 turn – 7 sta, 10 eq, 5 san, 9 cd
Your natural stealth is enhanced to the point that you seem to merge with the environment, gain invisibility power x/y/z/a/b for 5 turns.
edit*** power scales with mindpower
Eyal's Rage – Sustain Instant 20eq, 10 san, 5 eq per turn
Your rage become so pure that you ignite everything around you, burning at an ever increasing intensity, your attacks deal fire damage and cause explosions of radius 1 that deal x/y/z/a/b stacking burning damage for 3 turns, you also gain 6/12/18/24/30 % fire damage and 6/12/18/24/30 % fire pen.
Wild Gift Rhino – Hide 1.3
Chromatic Hide - Passive
Your power infused hide becomes resistant to the elements, you gain 6/12/18/24/30 % resistance to fire, lightning, cold, acid, nature and blight.
Spiked Hide – instant Sustain 12 eq
Your hide grows spikes that deal x/y/z/a/b retaliation damage to all hits and poison the target for x/y/z/a/b damage over 5 turns
Slough Hide -1 turn 10eq 9/8/7/6/5 cd
Your hide sheds itself of detrimental effects. Remove 1 /2/2/3/3 negative spell or physical effects.
Eyal's Armour - sustain, instant 20eq 10san 5eq per turn
Become immovable, every turn your enhanced hide shoots 1 / 2/2/3/3 spikes at enemies in radius 4/4/5/5/5, each spike deals x/y/z/a/b nature damage and leeches x/y/z/a/b % health, you also gain 6/12/18/24/30% nature damage and pen
Wild Gift Raptor – Wing 1.3
Razorwing - passive
You gain phys pen of 7/14/21/28/35
Stormwing – 1 turn 15 sta, 15 eq, 10 san 15cd
You whip up a whirlwind for 3 /4/5/6/7 turns that surrounds you at radius 1/1/2/2/2, with an x/y/z/a/b% chance to knock back targets and deflect projectiles.
edit*** chance scales with dex
Bloodwing – 1 turn 25 sta, 24 eq, 15 san 6cd
Your feathers gain a cutting edge and shoot out in a cone of range 4/5/6/7/8 dealing x/y/z/a/b damage and inflicting bleed. Damage scales with dex
Wing of Eyal – sustain 20 eq, 10 san, 5eq per turn
Your wings crackle and buzz as your connection to the elements fuses, when you attack it is as a thunderbolt from the sky.
Your normal attack changes to a range 5/6/7/8/9 teleport attack that deals lightning damage with a daze chance, if the hit is a critical the damage arcs between 2/ 3/ 4/5/6 enemies for x/y/z/a/b% damage
You also gain 6/12/18/24/30 % lightning damage and pen
Wild Gift Child of Eyal 1.3
Natural Balance 1 turn 0 cost
Your connection to nature is nigh unshakeable.
edit***
For 3/4/4/5/5 turns you regenerate x/y/z/a/b equilibrium, values scale with mindpower can only be activated in original form.
Animal Instincts - passive
Long exposure to the animal world has allowed you to develop your natural senses to an extraordinary degree.
Gain x/y/z/a/b stealth and invisibility detection
scales with mindpower
Nature's Ally 1 turn 20 eq
Your cry for help will always be heeded.
Every turn for 4/5/5/6/7 turns 1/1/2/2/2 natural animals will arrive to help, they are player level – 10/8/6/4/2 and stay for 10 turns.
Sword of Eyal 1 turn
Edit ***, edit***
Your connection to nature has grown so strong that you are chosen to be one of Eyal's champions, when you switch form you blur the lines for longer. For 4/5/5/6/6 turns Every time you switch forms you gain a bonus for 2 turns from the previous form
when switching from tiger 4/8/12/16/20 % damage bonus
from rhino damage reduction of 5/10/15/20/25 points
From raptor 50/60/70/80/90%movement speed
duration scales with mindpower
(this doesn't quite fit in this the tree now though)
Lets also give them Combat veteran unlocked at 1.1 and combat techniques locked at 1.1
For generics, lets say combat training at 1.2, survival at 1.3 call of the wild at 1.3 (meditation should also regenerate sanity), harmony at 1.3 conditioning locked at 1.0, and field control locked at 1.0
Wow that was long and I cannot even think any more. Thoughts, feelings? Anyone actually get this far?
Wilder - Shapeshifter +4 willpower, +3 strength, +2 dex
These savage warriors were born in the wild and are able to take on the aspects of savage creatures, giving them superhuman strength and speed, but this comes at a cost, too much time spent in these forms can take away their sanity and leave them as northing more than snarling beasts. At higher levels, they can enhance their aspects further through their connection to nature and even become an avatar of Eyal.
Ok so class mechanic is a “sanity”(maybe “focus”) bar, it starts at 100 and decreases each turn you are in an animal form, also using your abilities decreases it as well. This has two effects, firstly the lower your sanity, the more you have to concentrate to use abilities and the higher their costs in stamina and equilibrium( lets say 3% per point under 100), secondly as your sanity decreases you gain a chance of losing your grip completely, greying out all your abilities for 10 turns and then dumping you back into your original form. (maybe also a chance of confusion before you get to this point) You regain sanity quite simply by shifting forms (forcing your mind into a different shape snaps you back to reality). Initially the aspects cannot use equipment and they only have access to their trees. Your original form cannot lose sanity.
edit*** your chance of going insane scales with edit** mental save, also your phys power increases slightly as you lose sanity
Class abilities
All the abilities are willpower unlocks.
Wild Gift - Tiger 1.3
Tiger Form – 1 turn, sustain, 20 eq, 10cd
class levels available at level 0/3/6/9/12
-2/2/3/3/4 sanity per turn
Your body morphs to take on the aspect of a monstrous tiger, your muscles bunch and swell, fine striped fur grows from your skin and your teeth and nails extend and hone themselves to deadly keenness.
You gain:
x/y/z/a/b strength and dex
+8/16/24/32/40% attack speed
x/y/z/a/b phys power
+1/2/2/3/4 infravision range
Weapon - claws...(not sure what to do about these, maybe just give them a base damage value kinda like dream hammer, improve with class level and then another skill comes into play later to improve them further, you'll see) claws acc/crit pwr
edit ****-3/6/9/12/15 mental save
Wild Assault - 1 turn 20 sta, 10 san 3cd
you launch a frenzied attack at your opponent, striking and tearing at their flesh, you hit 4 times for x/y/z/a/b% damage
and inflicting bleed damage of x/y/z/a/b
scales with strength
Roar – 1 turn 5 sta, 6 san
A blood curdling roar that freezes your foes in their tracks, dazing opponents in a radius 4/5/6/7/8 for 2/3/4/5/6 turns
Whirling Dervish – 1 turn 25sta 15 san 5cd
Spinning, leaping and slashing in a whirlwind of destruction you attack all around you for x/y/z/a/b% damage in a radius of 1/1/1/2/2
damage scales with strength, radius with dex(maybe)
Wild Gift - Rhino
Rhino form – 1 turn sustain
(costs same as tiger)
Your body morphs to take on the aspect of an invincible rhino. You grow massive in bulk. Your skin thickens and hardens into a tough grey armour. A huge and brutal horn thrusts from the centre of your face. Your hands change into powerful clubbing hooves.
You gain
+1 size category
x/y/z/a/b strength and con
x/y/z/a/b*strength armour and 4/8/12/16/20% hardiness
x/y/z/a/b phys power
40/45/50/55/60% stun and pin res
Weapon, hooves and horn (hooves acc/dam) (horn acc/crit%)
edit**** -2/4/6/8/10% mental speed
Unstoppable charge – 1 turn (30 sta, 8 san) 10cd
You charge forward with terrible momentum sending opponents flying.
You charge forward for 3 /4/5/6/7 spaces dealing x/y/z/a/b% damage to all enemies in your path and pushing them to one side, if they cannot be moved the charge stops and the enemy is gored, dealing x/y/z/a/b damage with 100 apr.
If you encounter a wall the wall is destroyed and you stop, otherwise you always go full distance.
Damage scales with distance travelled
Fast Recovery – 1 turn (12 sta, 3 san) 12cd
You concentrate on your formidable metabolism to aid recovery.
For 5/6/6/7/7 turns you gain x/y/z/a/b health and x/y/z/a/b stamina regeneration
regeneration scales with con duration with mindpower.
Thunderous Stamp – 1 turn (23 sta, 6 san) 7cd
You strike the floor with brutish power, sending shock-waves in all directions.
Enemies in radius 1/1/2/2/3 suffer x/y/z/a/b% damage and are stunned for 2/2/3/3/3 turns. Nearer enemies take more damage and are stunned for longer.
values scale with strength.
Wild Gift -Raptor 1.3
Raptor Form – 1 turn sustain
same costs as tiger
Your body morphs to take on the aspect of a Lightning-fast raptor. Wings sprout from your back, your limbs grow lithe and quick and your hands turn into vicious talons.
You gain
+1/1/2/2/3 Sight radius
x/y/z/a/b dex and cun
x/y/z/a/b phys power
x/y/z/a/b apr
+60/80/100/120/140 movement speed
x/y/z/a/b crit multiplier
x/y/z/a/b defence
Weapon- talons acc/apr
edit*** -2/4/6/8/10% phys res (too much?)
Pinpoint strike – 1 turn, 15 sta, 10 san, 6cd
With deadly precision you slash at your target's throat and eyes.
You deal two attacks at +100 acc for x/y/z/a/b% damage with 50+% chance to inflict blind and silence for 2/3/3/4/4 turns.
Chance scales with dex.
Screeching dive 1- turn, 25 sta, 15 san, 5cd
With great effort you force yourself into the air before swooping down on your prey with a terrifying screech, disorienting your foes.
Rushes (ignoring in between enemies) up to 7/8/9/10/12 squares and deals x/y/z/a/b% damage with a x/y/z/a/b% chance to inflict confusion in radius 1/1/1/2/2.
Evasive Manoeuvres – instant 15 sta, 8 san, 15 cd
Your heightened reflexes enable you to see attacks coming long before they land.
For 3 /4/5/6/7 turns you gain x/y/z/a/b% evasion.
edit***evasion scales with dex
Wild Gift - Mastery of Form 1.3
Blended form - passive
edit**** edit****
Available at levels 0/3/6/9/12
Your weapons and armour now meld into your aspects, allowing you to gain their benefits. Your pelt/hide/feathers are emablazoned with patterns from absorbed jewellery and you glow softly. You are studded and crisscrossed by armour and your claws, talons, hooves and horn take on the edge of your weapons, giving a bonus to apr and damage based on the weapon and activating on hit effects. As you grow more powerful you become able to better absorb these unnatural materials into your body.
At level 1 you gain access to all your equipment, but your armour and shield only give a x/y/z/a/b% bonus to armour and defence and your weapons give a x/y/z/a/b % bonus to damage and apr
Natural Weapons – Sustain, 10 eq
While Transformed your tigers claws gain an edit** 8/16/24/32/40% chance to inflict bleed for 3 turns, Rhino's gain a 5/10/15/20/25% chance to hit with an additional strike for 120% damage with 100 apr, Hawks talons have a 3/6/9/12/15% extra chance to inflict critical hits.
Rigid Control - passive
Long training allows you to shift faster and more often. When you shift to a different form you gain back 60/70/80/90/100% of a turn and aspect cooldowns are reduced by 1 /2/3/4/5
Dire Form – 1 turn 10 eq
For 3/3/4/4/5 turns your aspects are enhanced, giving you +0.1/0.2/0.3/0.4/0.5 mastery of the base forms when transformed.
edit**duration scales with mindpower
Wild Gift Tiger – Rage 1.3
Hunger Rage – 1 turn 15 sta, 8 eq, 15 san, 5cd
Imbuing your claws with power, you make two raking sweeps in an arc that hit the three spaces in front of you. Each hit does x/y/z/a/b% damage and drains x/y/z/a/b% health and equilibrium.
Blood Rage - passive
The smell of blood sends you into a frenzy, each time you hit a bleeding foe you gain 1/2/3/4/5 phys power up to a maximum of 10/20/30/40/50 that lasts 4/4/5/5/6 turns
Silent Rage – 1 turn – 7 sta, 10 eq, 5 san, 9 cd
Your natural stealth is enhanced to the point that you seem to merge with the environment, gain invisibility power x/y/z/a/b for 5 turns.
edit*** power scales with mindpower
Eyal's Rage – Sustain Instant 20eq, 10 san, 5 eq per turn
Your rage become so pure that you ignite everything around you, burning at an ever increasing intensity, your attacks deal fire damage and cause explosions of radius 1 that deal x/y/z/a/b stacking burning damage for 3 turns, you also gain 6/12/18/24/30 % fire damage and 6/12/18/24/30 % fire pen.
Wild Gift Rhino – Hide 1.3
Chromatic Hide - Passive
Your power infused hide becomes resistant to the elements, you gain 6/12/18/24/30 % resistance to fire, lightning, cold, acid, nature and blight.
Spiked Hide – instant Sustain 12 eq
Your hide grows spikes that deal x/y/z/a/b retaliation damage to all hits and poison the target for x/y/z/a/b damage over 5 turns
Slough Hide -1 turn 10eq 9/8/7/6/5 cd
Your hide sheds itself of detrimental effects. Remove 1 /2/2/3/3 negative spell or physical effects.
Eyal's Armour - sustain, instant 20eq 10san 5eq per turn
Become immovable, every turn your enhanced hide shoots 1 / 2/2/3/3 spikes at enemies in radius 4/4/5/5/5, each spike deals x/y/z/a/b nature damage and leeches x/y/z/a/b % health, you also gain 6/12/18/24/30% nature damage and pen
Wild Gift Raptor – Wing 1.3
Razorwing - passive
You gain phys pen of 7/14/21/28/35
Stormwing – 1 turn 15 sta, 15 eq, 10 san 15cd
You whip up a whirlwind for 3 /4/5/6/7 turns that surrounds you at radius 1/1/2/2/2, with an x/y/z/a/b% chance to knock back targets and deflect projectiles.
edit*** chance scales with dex
Bloodwing – 1 turn 25 sta, 24 eq, 15 san 6cd
Your feathers gain a cutting edge and shoot out in a cone of range 4/5/6/7/8 dealing x/y/z/a/b damage and inflicting bleed. Damage scales with dex
Wing of Eyal – sustain 20 eq, 10 san, 5eq per turn
Your wings crackle and buzz as your connection to the elements fuses, when you attack it is as a thunderbolt from the sky.
Your normal attack changes to a range 5/6/7/8/9 teleport attack that deals lightning damage with a daze chance, if the hit is a critical the damage arcs between 2/ 3/ 4/5/6 enemies for x/y/z/a/b% damage
You also gain 6/12/18/24/30 % lightning damage and pen
Wild Gift Child of Eyal 1.3
Natural Balance 1 turn 0 cost
Your connection to nature is nigh unshakeable.
edit***
For 3/4/4/5/5 turns you regenerate x/y/z/a/b equilibrium, values scale with mindpower can only be activated in original form.
Animal Instincts - passive
Long exposure to the animal world has allowed you to develop your natural senses to an extraordinary degree.
Gain x/y/z/a/b stealth and invisibility detection
scales with mindpower
Nature's Ally 1 turn 20 eq
Your cry for help will always be heeded.
Every turn for 4/5/5/6/7 turns 1/1/2/2/2 natural animals will arrive to help, they are player level – 10/8/6/4/2 and stay for 10 turns.
Sword of Eyal 1 turn
Edit ***, edit***
Your connection to nature has grown so strong that you are chosen to be one of Eyal's champions, when you switch form you blur the lines for longer. For 4/5/5/6/6 turns Every time you switch forms you gain a bonus for 2 turns from the previous form
when switching from tiger 4/8/12/16/20 % damage bonus
from rhino damage reduction of 5/10/15/20/25 points
From raptor 50/60/70/80/90%movement speed
duration scales with mindpower
(this doesn't quite fit in this the tree now though)
Lets also give them Combat veteran unlocked at 1.1 and combat techniques locked at 1.1
For generics, lets say combat training at 1.2, survival at 1.3 call of the wild at 1.3 (meditation should also regenerate sanity), harmony at 1.3 conditioning locked at 1.0, and field control locked at 1.0
Wow that was long and I cannot even think any more. Thoughts, feelings? Anyone actually get this far?