Mindslayer Shield changes
Posted: Mon Nov 18, 2013 6:36 pm
It came up in IRC this morning and I think that, barring an almost complete teardown and overhaul of the class, that some depth could be added to Mindslayers as-is by providing them with two changes: One to Conduit, and One to Shields directly.
1. The first part of this is allowing Mindslayers to grasp shields. By default, this just acts as if they were equipping the shield normally - providing some Block and defensive stats, plus whatever the shield provides.
2. The second part is modification of Conduit. When Conduit is activated while a Mindslayer is grasping a shield, any active Mindslayer Shields that are being sustained are instead transferred as a buff to the grasped Shield - possibly in the form of relevant resists: If I have Fire Shield active, I grasp a shield, and then activate Conduit - then I get some amount of innate Fire resist so long as I sustain Conduit.
This would provide an alternate build-path for Mindslayers, providing them some much needed innate survivability and a symmetry with how Conduit currently works with weapons. Enabling you to trade off some of your skills to become passive buffs instead.
Additionally, a major quality-of-life change for Mindslayers would be a free, instant, pre-emptive spiking of shields upon taking relevant lethal damage. The idea at its simplest is:
-I have Fire Shield active
-I turn a corner and eat a Fire damage nuke from a monster that would have killed me
-Instead, my Fire Shield spikes automatically and that lethal Fire damage hits against the spiked shield before hitting my HP
-Fire Shield goes on cooldown as if I had activated it manually
Mindslayers are at their weakest and most fragile against unexpected burst damage, where you turn a corner into caster mobs who nuke you before you even have a chance to spike your shield. By providing this sort of automatic safety net it removes some of the randomness of the game.
1. The first part of this is allowing Mindslayers to grasp shields. By default, this just acts as if they were equipping the shield normally - providing some Block and defensive stats, plus whatever the shield provides.
2. The second part is modification of Conduit. When Conduit is activated while a Mindslayer is grasping a shield, any active Mindslayer Shields that are being sustained are instead transferred as a buff to the grasped Shield - possibly in the form of relevant resists: If I have Fire Shield active, I grasp a shield, and then activate Conduit - then I get some amount of innate Fire resist so long as I sustain Conduit.
This would provide an alternate build-path for Mindslayers, providing them some much needed innate survivability and a symmetry with how Conduit currently works with weapons. Enabling you to trade off some of your skills to become passive buffs instead.
Additionally, a major quality-of-life change for Mindslayers would be a free, instant, pre-emptive spiking of shields upon taking relevant lethal damage. The idea at its simplest is:
-I have Fire Shield active
-I turn a corner and eat a Fire damage nuke from a monster that would have killed me
-Instead, my Fire Shield spikes automatically and that lethal Fire damage hits against the spiked shield before hitting my HP
-Fire Shield goes on cooldown as if I had activated it manually
Mindslayers are at their weakest and most fragile against unexpected burst damage, where you turn a corner into caster mobs who nuke you before you even have a chance to spike your shield. By providing this sort of automatic safety net it removes some of the randomness of the game.