Page 1 of 1
Cap iceblock health from weapons with ice damage
Posted: Thu Nov 14, 2013 2:36 am
by EatThisShoe
Currently even small ice damage on hit can create ice blocks with health vastly larger than the damage dealth, creating a substantial loss of damage. For example a brawler I am currently playing has 12 ice damage from Alchemists gloves, but it can produce ice blocks that absorb over 100 damage, most of which ends up absorbing his own attacks.
Re: Cap iceblock health from weapons with ice damage
Posted: Thu Nov 14, 2013 11:45 pm
by 0player
- capping it could be hurtful (especially capping below 100);
- while a poor creature tries to escape an ice block, you might beat the shit out of someone else;
- you still get to damage them while they are disabled, so I don't see the point.
Or maybe it's jjust a bad ego, they happen.
Re: Cap iceblock health from weapons with ice damage
Posted: Sat Nov 16, 2013 2:04 am
by Doctornull
Yeah, there's basically two ways to go with this:
1/ Use the ice blocks as a way to screw over the opponent's action economy (you get to attack someone else while he is stuck attacking his ice block); or
2/ Develop some nasty things to do to critters stuck in ice blocks.
There's currently only one spell which handles (2) so I'd suggest writing more (plus some Wild-Gifts plus some Charms), or sticking with (1) and using ice blocks as a way to wall off an enemy while you kill his friends.
Re: Cap iceblock health from weapons with ice damage
Posted: Tue Dec 10, 2013 12:05 pm
by jotwebe
For Brawlers that [2)] could be the Exploit Weakness talent.