Weapon-specific sustains and weapon swap
Posted: Tue Nov 12, 2013 11:47 pm
Currently, weapon-specific sustains deactivate if you swap to a different kind of weapon. This is particularly annoying to Temporal Wardens, who are designed to swap between bow and dual-wielding, but who lose the ability to use their dual-weapon sustains (which are a major investment, being in a locked tree) if they want to keep a bow or staff in their off-hand.
Instead of deactivating, inappropriate weapon sustains should simply fail to function if the player switches to a different weapon type. For example, if a TW switches from dual-wielding to a bow, her Momentum should not go on cooldown, but should cease to drain stamina or accelerate attack speed.
Instead of deactivating, inappropriate weapon sustains should simply fail to function if the player switches to a different weapon type. For example, if a TW switches from dual-wielding to a bow, her Momentum should not go on cooldown, but should cease to drain stamina or accelerate attack speed.