Explodomancy!
Posted: Tue Nov 12, 2013 5:52 pm
Liven up an alchemist's life by delving into EXPLODOMANCY!
Below is version 1, click here for version two.
1 - Bejeweled - passive
You prepare for action by covering yourself and your golem with explosive jewelry. 15% / 28% / 39% / 48% / 56% chance (1 - .85^talentlevel), when the alchemist or the golem are hit in melee, for a bomb to go off. Deals 25% of the same damage dealt by Throw Bomb, uses up one alchemist gem. Explosion is centered on the attacker's square and deals double damage to the attacker.
(Encourages you to ensure self and golem resist own damage type, but harms your attacker most.)
2 - Cluster Bombs - sustained, instant
With this talent toggled on, the alchemist's bombs cause 1 / 2 / 3 / 4 / 5 secondary explosions. These secondary impacts deal 25% of the same damage dealt by Throw Bomb, and increase the cost of that ability by one alchemist gem. Explosions land anywhere within 1 / 1 / 1 / 2 / 2 squares of the original bomb.
(Probably would use similar code to housepet's Spellblaze spell.)
3 - Explosive Runes
(I don't have any concrete idea for this one, I just like the idea of including a nod to D&D here. It would probably either add explosions to your runes when you use them, or it would let you put explosive runes on the ground.)
4 - Telefrag! - Active, 1 turn, range 7
With this teleport, you attempt to occupy the same space as another creature. This vaporizes a chunk of the target into pure energy dealing a bit / a great deal / a lot / a ton / a buttload of fire and light damage. If this slays the target, your teleport succeeds. If the target survives, you take half damage as well and teleport randomly up to 6 squares away. Casting this on your golem will automatically succeed, causing it to explode for the same damage in radius 1 and knockback enemies 1 / 1 / 2 / 2 / 3 squares.
(A nod to the best kill method in an FPS and a weird nuke/teleport/bomb skill with several different applications for the discerning tactical alchemist!)
Below is version 1, click here for version two.
1 - Bejeweled - passive
You prepare for action by covering yourself and your golem with explosive jewelry. 15% / 28% / 39% / 48% / 56% chance (1 - .85^talentlevel), when the alchemist or the golem are hit in melee, for a bomb to go off. Deals 25% of the same damage dealt by Throw Bomb, uses up one alchemist gem. Explosion is centered on the attacker's square and deals double damage to the attacker.
(Encourages you to ensure self and golem resist own damage type, but harms your attacker most.)
2 - Cluster Bombs - sustained, instant
With this talent toggled on, the alchemist's bombs cause 1 / 2 / 3 / 4 / 5 secondary explosions. These secondary impacts deal 25% of the same damage dealt by Throw Bomb, and increase the cost of that ability by one alchemist gem. Explosions land anywhere within 1 / 1 / 1 / 2 / 2 squares of the original bomb.
(Probably would use similar code to housepet's Spellblaze spell.)
3 - Explosive Runes
(I don't have any concrete idea for this one, I just like the idea of including a nod to D&D here. It would probably either add explosions to your runes when you use them, or it would let you put explosive runes on the ground.)
4 - Telefrag! - Active, 1 turn, range 7
With this teleport, you attempt to occupy the same space as another creature. This vaporizes a chunk of the target into pure energy dealing a bit / a great deal / a lot / a ton / a buttload of fire and light damage. If this slays the target, your teleport succeeds. If the target survives, you take half damage as well and teleport randomly up to 6 squares away. Casting this on your golem will automatically succeed, causing it to explode for the same damage in radius 1 and knockback enemies 1 / 1 / 2 / 2 / 3 squares.
(A nod to the best kill method in an FPS and a weird nuke/teleport/bomb skill with several different applications for the discerning tactical alchemist!)