Check evasion against dexterity
Posted: Sun Oct 13, 2013 8:20 pm
Presently dexterity is useful for archers and rogues, but mostly useless for warrior classes. With combat accuracy maxed and bonuses from items, a warrior is totally playable without investing much in dexterity.
I would suggest to change the behavior of evasion to make dexterity more useful and evasion less annoying.
Instead of giving an escape probality, check it against dexterity. If the check succeeds, the blow is avoided. If it fails, the usual mechanism (defense, armor, etc) applies.
An high evasion (80+) would still be a very powerful defense, but by investing in dexterity players would have a way to overcome it. Thematically it really makes sense. And it will stenghen rogues (and they need it).
I would suggest to change the behavior of evasion to make dexterity more useful and evasion less annoying.
Instead of giving an escape probality, check it against dexterity. If the check succeeds, the blow is avoided. If it fails, the usual mechanism (defense, armor, etc) applies.
An high evasion (80+) would still be a very powerful defense, but by investing in dexterity players would have a way to overcome it. Thematically it really makes sense. And it will stenghen rogues (and they need it).