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need to nerf some creatures in insane difficulty

Posted: Wed Oct 09, 2013 2:51 pm
by insaneauthur
most players cant win in insane difficulty because of some insane creatures........they are too strong that can kill players in just one attack or hardly being killed. i think we need to nerf some creatures in insane difficulty.
1 is shadows which called from doomed class creatures, they are too strong that can blindside to u and kill u. when u are lvl 20 in insane difficulty, a shadows u meet will easily make 500+dam in a single blindside, and most character do not have so much life at the same time.when your lvl is higher, their dam get higher too.they always can kill u in a single turn.

2 is oozemancer class creatures and solipsist class creatures ,they are so hard to be killed with their high life in insane diffiiculty and with their skills. their dam is not low, and slience does not work on them, so they are the pleyer killer.

3 is summoner class creatures,they can summon high lvl ritch\war hound\fire drake that can deal a lot of dam. that can easily kill u,and slience does not work on them too.
we need to nerf some creatures in insane difficulty.by reduce their skill lvl or creatrue lvl or appear probability so we can enjoy the insane difficulty game.

Re: need to nerf some creatures in insane difficulty

Posted: Wed Oct 09, 2013 6:17 pm
by SageAcrin
Most players aren't meant to win on Insane difficulty.

It's specifically tailored for the absolute best players, along the same lines as DoomRL Diamond Medals. (There's not a lot of other examples I can think of.)

Having said that, the infinite scaling changes in 1.05 probably will flatten out some of the most out of place stuff. I suspect you'll still get oneshotted by an awful lot of things, though.

Re: need to nerf some creatures in insane difficulty

Posted: Wed Oct 09, 2013 7:25 pm
by jinsediaoying
The biggest issue is mostly the Doomed. Unlike solipsists, oozemancers and summoners those who are usually escapable, Shadows of Doomed strike you from nowhere, pursue you through any obstacles, they immune the first attack every 3 turns, they can heal themself, their can attack over range, and they come in crowd and endless. They are the top killers that you have nowhere to hide.

Re: need to nerf some creatures in insane difficulty

Posted: Wed Oct 09, 2013 8:08 pm
by Crim, The Red Thunder
And the REST of the doomed talents eat you for breakfast too. Scales completely out of control, even under the new scaling. At high level, doomed just steamroll you, even without shadows.

Re: need to nerf some creatures in insane difficulty

Posted: Wed Oct 09, 2013 8:15 pm
by jinsediaoying
Crim, The Red Thunder wrote:And the REST of the doomed talents eat you for breakfast too. Scales completely out of control, even under the new scaling. At high level, doomed just steamroll you, even without shadows.
Sadly, it does not mean that Doomed is a powerful player class, since you can never achieve that high level (in story mode).