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Line-of-sight blocking moving monsters

Posted: Mon Sep 02, 2013 4:29 pm
by MalReynolds
Wouldn't it be interesting, I mean annoying, which is thereby interesting, if there were slow moving monsters which were like walls in that they blocked line of sight? A shifting herd of vaguely wall-looking things coming your way would be rather scary...

Re: Line-of-sight blocking moving monsters

Posted: Mon Sep 02, 2013 5:04 pm
by Crim, The Red Thunder
We used to have wall mimics, in classic tome. And worse, they multiplied the way worms do.

It's been done before, and it'll be back when Zizzo finishes porting T2 to the T4 engine.

Re: Line-of-sight blocking moving monsters

Posted: Mon Sep 02, 2013 6:12 pm
by jilladilla
Isn't there that one golem that blocked los?

Re: Line-of-sight blocking moving monsters

Posted: Mon Sep 02, 2013 6:19 pm
by Crim, The Red Thunder
The Drolem, yes. Sadly, it's rather pathetic now that LoS only blocks a straight line now. And we still can't get one for ourselves. *sigh*

Re: Line-of-sight blocking moving monsters

Posted: Wed Sep 25, 2013 3:37 pm
by darkgod
It blocks more now !

Re: Line-of-sight blocking moving monsters

Posted: Wed Sep 25, 2013 5:13 pm
by Crim, The Red Thunder
This is good! Now make a prodigy letting us turn our alchemy golem into a drolem!

Drolem so coooool....

Re: Line-of-sight blocking moving monsters

Posted: Wed Sep 25, 2013 5:43 pm
by Hachem_Muche
It would be even more cool if you could ride your Drolem!

Re: Line-of-sight blocking moving monsters

Posted: Wed Sep 25, 2013 6:01 pm
by Doctornull
Hachem_Muche wrote:It would be even more cool if you could ride your Drolem!
Drolemount.

(Halfling Alchemists ought to be allowed to ride on their regular golems, too. Especially if they're named Master Blaster.)

Re: Line-of-sight blocking moving monsters

Posted: Thu Sep 26, 2013 12:24 am
by Crim, The Red Thunder
Doctornull wrote:
Hachem_Muche wrote:It would be even more cool if you could ride your Drolem!
Drolemount.

(Halfling Alchemists ought to be allowed to ride on their regular golems, too. Especially if they're named Master Blaster.)
Kudos for the excellent reference. I want to go play that game again now.

And drolemount would be impressive. Share damage with it (like with bloated oozes), have it passively attack on turns, similar to the way mindslayers passive attacks work, but treat it/you as one entity, taking up one tile.

Yes, I could get behind that... Or on top of it, as the case may be.

Re: Line-of-sight blocking moving monsters

Posted: Thu Sep 26, 2013 1:46 am
by HousePet
Drolem prodigy is on the list for the next Arcanum update.

Re: Line-of-sight blocking moving monsters

Posted: Thu Sep 26, 2013 4:01 pm
by Hachem_Muche
In other words, resurrect the Mount Golem talent. (There's still code bits for it in place.)

Re: Line-of-sight blocking moving monsters

Posted: Fri Sep 27, 2013 12:44 am
by HousePet
Okay, there are issues with a drolem prodigy.

You will have to wait and see.

Re: Line-of-sight blocking moving monsters

Posted: Tue Oct 01, 2013 5:13 pm
by jotwebe
It'd certainly be something cool for a horror or demon.