Sidequest: Tricking the Brotherhood of Alchemists
Posted: Tue Aug 27, 2013 7:00 am
So, according to the Brotherhood of Alchemists sidequest, there is a single available spot for a new member within the Brotherhood, and an alchemist must brew a certain three potions to qualify for the position. Player alchemists have neither the time nor inclination to brew them, what with being much more adventurous and combat-orientated and all.
However, while player alchemists can't brew the three potions, they can certainly come into possession of three potions...
1. JOINING THE BROTHERHOOD
A new NPC now appears in Last Hope if you play as an alchemist: A scout for the Brotherhood of Alchemists.
Speaking to him results in this:
"Ah, another aspiring soul hoping to join the prestigious Brotherhood of Alchemists, I presume? You've brought the three potions that we have tasked you to create, yes?"
a] (only appears if you possess three alchemist potions) Yes, of course! Here they are.
b] I think you have me confused with someone else. ("I see. Farewell, then.")
Upon handing over the three potions, the scout would continue with:
*The Brotherhood scout examines the potions closely. He slowly samples them, one by one.*
"Everything appears to be in order here... Excellent! Now then, obviously there are formalities that must be observed before you join the Brotherhood in earnest, tests and protocol and ceremonies and so forth, but as of this time I am authorised to give you these official Brotherhood Gauntlets, and to congratulate you on your new membership to our society! Congratulations, fellow alchemist!"
The scout leaves, and you are left with your reward - the Brotherhood Gauntlets.
Brotherhood Gauntlets (black gauntlets)
Tier 3 Light Gloves
"A pair of thick gloves woven from ebon thread and lined with overlapping plates of pearl that are given to all new members of the Brotherhood of Alchemists, their emblem meticulously sewn at the wrists. Gems thrown with these gauntlets are charged with incising force."
+6 Dexterity/Magic/Willpower
+20% Fire Resistance
Shockwave Bomb Cooldown -4
Gem bombs Ignore [Gem Tier x 10]% Of Enemy Resistances
(Here, I will admit that I play next to no alchemists, and as such have no clue if this artifact is underpowered/overpowered/etc. If anybody would like to suggest more suitable abilities for them, feel free. They should be good - after all, you're sacrificing three potions for them; that's potentially 2 skill points, 2 talent points and change!)
2. REPERCUSSIONS
Upon joining the Brotherhood, a new group has the potential to appear on the overworld map - an "Angry Band of Alchemists".
Encountering said group puts you into battle with Stire, Marus, Ungrol and Agrimley, plus their golems. The moment the battle begins, Agrimley immediately blows himself up, killing himself and leaving you with only three alchemists (and four golems) to face. Also, if Zigur patrols have gotten to Agrimley prior to the battle, he obviously doesn't appear.
Beyond some appropriately insulting emotes from the affronted alchemists upon encountering them ("Double-crosser!" "Backstabbing wretch!") the battle would be similar to facing three regular alchemist-class adventurers. The only special reward would be "Agrimley's Smoking Boots", a randart set of footwear (possibly weighted towards being beneficial to alchemists) found where Agrimley was stood before he exploded.
However, while player alchemists can't brew the three potions, they can certainly come into possession of three potions...
1. JOINING THE BROTHERHOOD
A new NPC now appears in Last Hope if you play as an alchemist: A scout for the Brotherhood of Alchemists.
Speaking to him results in this:
"Ah, another aspiring soul hoping to join the prestigious Brotherhood of Alchemists, I presume? You've brought the three potions that we have tasked you to create, yes?"
a] (only appears if you possess three alchemist potions) Yes, of course! Here they are.
b] I think you have me confused with someone else. ("I see. Farewell, then.")
Upon handing over the three potions, the scout would continue with:
*The Brotherhood scout examines the potions closely. He slowly samples them, one by one.*
"Everything appears to be in order here... Excellent! Now then, obviously there are formalities that must be observed before you join the Brotherhood in earnest, tests and protocol and ceremonies and so forth, but as of this time I am authorised to give you these official Brotherhood Gauntlets, and to congratulate you on your new membership to our society! Congratulations, fellow alchemist!"
The scout leaves, and you are left with your reward - the Brotherhood Gauntlets.
Brotherhood Gauntlets (black gauntlets)
Tier 3 Light Gloves
"A pair of thick gloves woven from ebon thread and lined with overlapping plates of pearl that are given to all new members of the Brotherhood of Alchemists, their emblem meticulously sewn at the wrists. Gems thrown with these gauntlets are charged with incising force."
+6 Dexterity/Magic/Willpower
+20% Fire Resistance
Shockwave Bomb Cooldown -4
Gem bombs Ignore [Gem Tier x 10]% Of Enemy Resistances
(Here, I will admit that I play next to no alchemists, and as such have no clue if this artifact is underpowered/overpowered/etc. If anybody would like to suggest more suitable abilities for them, feel free. They should be good - after all, you're sacrificing three potions for them; that's potentially 2 skill points, 2 talent points and change!)
2. REPERCUSSIONS
Upon joining the Brotherhood, a new group has the potential to appear on the overworld map - an "Angry Band of Alchemists".
Encountering said group puts you into battle with Stire, Marus, Ungrol and Agrimley, plus their golems. The moment the battle begins, Agrimley immediately blows himself up, killing himself and leaving you with only three alchemists (and four golems) to face. Also, if Zigur patrols have gotten to Agrimley prior to the battle, he obviously doesn't appear.
Beyond some appropriately insulting emotes from the affronted alchemists upon encountering them ("Double-crosser!" "Backstabbing wretch!") the battle would be similar to facing three regular alchemist-class adventurers. The only special reward would be "Agrimley's Smoking Boots", a randart set of footwear (possibly weighted towards being beneficial to alchemists) found where Agrimley was stood before he exploded.