Making the Summoner more strategic...
Posted: Mon Aug 26, 2013 8:29 pm
I'd posted earlier in a thread about "how to make the summoner less boring" and I had a few ideas, one of which had to do with synergies in addition to making the golem a heavy-hitter. I've had a change of heart and instead, have what I think is an improved idea:
Give the summoner a defensive strategy option by making tweaking the golem:
1. Make it immune to freeze and stun (as well as bleed, et al, and all mental status effects) thus making it pair effectively with the Rimebark. I'd also make it highly resistant to cold and poison in general.
2. Cut its speed in half but give it a bit more life... making it a proper tank.
This would, to my mind, make the summoner a lot more interesting.
Give the summoner a defensive strategy option by making tweaking the golem:
1. Make it immune to freeze and stun (as well as bleed, et al, and all mental status effects) thus making it pair effectively with the Rimebark. I'd also make it highly resistant to cold and poison in general.
2. Cut its speed in half but give it a bit more life... making it a proper tank.
This would, to my mind, make the summoner a lot more interesting.