Page 1 of 1
Show rares/randbosses classes.
Posted: Fri Jul 26, 2013 9:52 pm
by yabluchko
Having some way to determine rares/randbosses classes without examining their talents (like showing in it tooltip) would be very convenient.
Re: Show rares/randbosses classes.
Posted: Fri Jul 26, 2013 10:00 pm
by SageAcrin
Debug mode does this already.
I'm still not sure what objection there is to adding it as a normal feature.
Re: Show rares/randbosses classes.
Posted: Sat Jul 27, 2013 4:53 pm
by Hachem_Muche
Adding this as a normal feature would make it inconsistent with normal (fixed) bosses that don't usually have a class. I think the idea is to provide the same information for all types of NPC's.
Re: Show rares/randbosses classes.
Posted: Sat Jul 27, 2013 6:01 pm
by SageAcrin
I don't think there's a real risk of any remotely experienced player getting confused by that.
Enemies already clearly do not follow standard class structure(See Vor and Urkis, for some of the most obvious examples).
It could confuse a newbie a little, but so too could many elements of the system's enemy-information-heavy design.
ToME's a game of information, and not having to rummage every enemy that has no visible sustains to see if they're a Paradox Mage or a Marauder would be kinda nice.
Re: Show rares/randbosses classes.
Posted: Sun Jul 28, 2013 6:06 pm
by Hachem_Muche
Oh, I agree. When playing, I almost automatically figure out what classes random NPCs have based on their sustains. I was just pointing out why I think it works this way.
Re: Show rares/randbosses classes.
Posted: Mon Jul 29, 2013 1:49 am
by Doctornull
Some bosses have class names as titles (i.e. "Brotoq the Reaver").
I don't think it would be confusing to show class names for bosses, or Adventurer if they have no particular class.