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remove Traps from archer and give Sling to rogue

Posted: Wed Jul 24, 2013 3:30 am
by jinsediaoying
I think every class should have at least one unique tree, and Traps will be that tree for rogues.
Add Sling to rogues will make them easier to play

Re: remove Traps from archer and give Sling to rogue

Posted: Wed Jul 24, 2013 3:52 am
by Crim, The Red Thunder
Rogues have stealth. Besides, traps were only just added to the next patch, it's not likely to change again. Rogues are already unique in being the knife-using, dual wielding, crit-face-stabbing class. No-one else does it as well. Traps were just a gimmick on rogue anyway. Too much else that's too useful for them.

Re: remove Traps from archer and give Sling to rogue

Posted: Wed Jul 24, 2013 5:17 am
by SageAcrin
Scoundrel's unique to Rogues and will probably be forever.

Re: remove Traps from archer and give Sling to rogue

Posted: Sat Jul 27, 2013 4:59 pm
by jinsediaoying
SageAcrin wrote:Scoundrel's unique to Rogues and will probably be forever.
but Scoundrel isn't the tree that can determine the battle style of a class...

Re: remove Traps from archer and give Sling to rogue

Posted: Sat Jul 27, 2013 7:21 pm
by Kaja Rainbow
You'd have to give archers something else in its place--traps were given to them for a reason. Plus, traps're locked for archers whereas they aren't for rogues.

Re: remove Traps from archer and give Sling to rogue

Posted: Sat Jul 27, 2013 7:37 pm
by SageAcrin
jinsediaoying wrote:
SageAcrin wrote:Scoundrel's unique to Rogues and will probably be forever.
but Scoundrel isn't the tree that can determine the battle style of a class...
Stealth is, and they're one of the two users of it.

Given that it's a locked category on the other user, and a category that requires a category point to be truly effective...a Shadowblade is essentially the risk/reward version of the same playstyle, with a better late payoff but far more risk early due to the huge investment.

Also, Traps have unique synergy elements with Stealth, and as of right now only Rogue gets Poison Gas Traps(may or may not be a bug, but). Just because others possess their trees doesn't mean they lack a distinctive overall playstyle.

...Also, wouldn't removing Slings from Archer remove one of their two (as of SVN) unique trees? This logic can be reversed just as easily.