Page 1 of 1

5 kinds of damage+% per staff aspect?

Posted: Tue Jul 16, 2013 3:57 pm
by Strongpoint
I am little unhappy with current staff aspects as they tend to make some skills and\or trees less desirable than another, because they'll not benefit from greater egoed staffs

Examples: Bone tree for corruptors, fire beam for celestials, physical damage trees for archmages.

I suggest to increase number of damage sources covered by each category to five:
add physical to mage staffs
add fire to star staffs
add physical to blight staffs

Bad idea or not?

Re: 5 kinds of damage+% per staff aspect?

Posted: Tue Jul 16, 2013 4:09 pm
by Infinitum
At that point why bother with separate asepcts at all? Give Greater Staffs +alldmg% and bedone with it.