5 kinds of damage+% per staff aspect?
Posted: Tue Jul 16, 2013 3:57 pm
I am little unhappy with current staff aspects as they tend to make some skills and\or trees less desirable than another, because they'll not benefit from greater egoed staffs
Examples: Bone tree for corruptors, fire beam for celestials, physical damage trees for archmages.
I suggest to increase number of damage sources covered by each category to five:
add physical to mage staffs
add fire to star staffs
add physical to blight staffs
Bad idea or not?
Examples: Bone tree for corruptors, fire beam for celestials, physical damage trees for archmages.
I suggest to increase number of damage sources covered by each category to five:
add physical to mage staffs
add fire to star staffs
add physical to blight staffs
Bad idea or not?