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Classify spydric poison as a pinning effect
Posted: Tue Jul 02, 2013 10:40 am
by supermini
...or apply the damage over time effect and the pinning effect as separate.
Right now a creature that is immune to pinning can be pinned by it.
Re: Classify spydric poison as a pinning effect
Posted: Tue Jul 02, 2013 11:02 am
by aristalis
+1
Re: Classify spydric poison as a pinning effect
Posted: Mon Jul 08, 2013 11:25 pm
by fuzzynord
I vote for the first suggestion, if possible. Making it two separate effects can be a pain for things that remove effects by number or grant bonuses by number of effects removed (like the weirdling beast's devour taint)
Then it would be classified as both pinning and as poison. I think poison resistance should be checked as to whether it should apply, but if a target is pinning immune, I think it should still hurt the target.
Perhaps if the target is pinning immune, then they'd still be poisoned and hurt by spydric poison, but maybe the status would be "nullified spydric poison" or something to that effect. For creatures that are resistant to pinning, they would roll to see if they get the nullified or regular (pinning) spydric poison. The two effects should be mutually exclusive, so if the regular poison is applied, it will override the nullified.
Not sure if that's a good/easy solution. But something to that effect is what I would like to see.
Also, can someone think of a better name than "nullified spydric poison"?
Re: Classify spydric poison as a pinning effect
Posted: Tue Jul 09, 2013 12:20 am
by Amphouse
Diluted? Resisted? Weakened?
Re: Classify spydric poison as a pinning effect
Posted: Tue Jul 09, 2013 1:54 am
by SageAcrin
I say keep it as it is.
There's no particular point to having a unique pinning effect if it functions exactly like pinning-it would be just as good to change everything that does Spydric to just do a Poison+Pin at the same time. And it's notably more interesting than that would be, as it is.
If there's problems with it being too good due to getting a (rather marginally...Pin resist is pretty rare) easier to hit resistance, maybe it should lower movement speed heavily(50-70%?) instead of being a direct pin. Not sure that I agree there, though.
Re: Classify spydric poison as a pinning effect
Posted: Tue Jul 09, 2013 5:44 am
by supermini
SageAcrin wrote:I say keep it as it is.
There's no particular point to having a unique pinning effect if it functions exactly like pinning-it would be just as good to change everything that does Spydric to just do a Poison+Pin at the same time. And it's notably more interesting than that would be, as it is.
If there's problems with it being too good due to getting a (rather marginally...Pin resist is pretty rare) easier to hit resistance, maybe it should lower movement speed heavily(50-70%?) instead of being a direct pin. Not sure that I agree there, though.
It works both ways. You can be pinned by spydric poison even if you are pin immune (wanderer's rest, garkul's teeth come to mind), and unflinching resolve will not remove the pinning.
I'm not saying that it can't be handled but it bothers me.