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Remove Ooze enemies from the Arena

Posted: Fri Jun 28, 2013 8:44 pm
by StarKeep
Currently, Oozes that split count as a kill for a round to end, causing the countdown to start while some enemies are still alive.
Problem is, if it's a boss wave, the boss simply... spawns, in the middle of a fight, meaning instant death.

Since this bug hasn't been fixed, I request Oozes simply be removed from The Arena.

Re: Remove Ooze enemies from the Arena

Posted: Tue Jul 02, 2013 3:37 am
by fuzzynord
This happens with more than oozes (I think - it could be that there are just a lot of ooze enemies and I don't notice).

I think a better solution would be to count remaining monsters rather than killed vs. spawned.