b0rsuk wrote:I disagree - someone with a background as an arena fighter doesn't see much of outside world. It's Brawler, not Beastfighter.
So you disagree on a game mechanics tweak on the basis of your interpretation of the lore, and the assumption that all brawlers are arena fighters. I won't even enter into such a stupid discussion.
Maybe I should expand on why I think brawler needs survival, in any case.
Brawler is one of the weaker and less interesting classes in ToME. Before you go all 'but OMG I killed atamathon with it', yes, end game brawlers do crazy amounts of damage, and that masks a lot of their weaknesses.
Half of their class trees are completely useless - finishing moves apart from uppercut, entire unarmed discipline tree, entire grappling tree. The entire combo point mechanic is completely pointless as it is now. Most of the game they are just bumpers.
In generic trees, they have conditioning, field control, and mobility. Conditioning is obviously good for status, but field control? Most of the abilities in there are one pointers. Mobility Tree - you might put points into mobile defense if you plan to run light armor (which is a weaker option) but the rest of that tree is useless. Hack and back is a more expensive disengage that can miss. Light of foot is useless. CD reduction on Strider? You already have a low CD rush in spinning backhand, evasion is locked, hack and back sucks and disengage (a very situational ability in any case) doesn't benefit that much from lower cooldown. 10% speed helps a bit, but for 5 points? No way.
So, we have a class with half of its class abilities useless, half of its generic abilities useless.
With 3 class trees locked - dirty fighter, discipline and grappling, if you open one, that leaves one for generic trees, and survival will always have a low priority.
If you unlock survival, you essentially give them access to charm mastery and evasion. Charm mastery adds a lot to utility and evasion fits with the theme of the class (which is evading attacks and launching counter attacks). It is also a tree based on cunning, a primary stat for brawlers. Strider becomes a tiny bit better, as well.
I'm not sure if I make a convincing case, but it adds more options to a boring class.