Ideas involving lights.
Posted: Wed Jun 12, 2013 5:56 pm
So a thing I've been thinking about after talking to some other people who play is light in the early sections of the game. Rad 2 light is kind of horrible in places and while you can get Summertide Phial or a bright ego lantern, these are far from sure finds. The other alternatives are, to the best of my knowledge, not an option (well, a real option) across all play combinations (namely, playing a Higher, getting Heightened Senses for spotting out of light radius (you could pray for multiple thief escorts I guess, but), getting bonus light radius from staves/mindstars, ect.)
Secondly, the only light which one is sure to find is the Eldritch Pearl, which needs both waterbreathing (or being undead) to get and not being an antimagic devotee to use. Or one could shell out the 4000 to the Last Hope randart merchant, but that raises its own issues, namely money being a finite resource and buying something to fix the gaping hole in your light slot means not buying something to fix some other gaping hole.
So, I had two ideas.
First: Simply increase the light radius on all non-artifact lights by 1. This has the happy effect of helping somewhat with the undead start as well as making Summertide Phial (hopefully) a bit less overcentralizing for one's earlygame light slot.
Second: Add buyable lights for Derth/Last Hope/Gates of Morning/possibly other locales. Stick them in infusion/rune shops or jewelers. Seems kind of odd that lights are the only thing you *can't* buy from a normal shop, and at the very least should give the player a shot at getting an alchemist lamp from Last Hope.
Thoughts?
Secondly, the only light which one is sure to find is the Eldritch Pearl, which needs both waterbreathing (or being undead) to get and not being an antimagic devotee to use. Or one could shell out the 4000 to the Last Hope randart merchant, but that raises its own issues, namely money being a finite resource and buying something to fix the gaping hole in your light slot means not buying something to fix some other gaping hole.
So, I had two ideas.
First: Simply increase the light radius on all non-artifact lights by 1. This has the happy effect of helping somewhat with the undead start as well as making Summertide Phial (hopefully) a bit less overcentralizing for one's earlygame light slot.
Second: Add buyable lights for Derth/Last Hope/Gates of Morning/possibly other locales. Stick them in infusion/rune shops or jewelers. Seems kind of odd that lights are the only thing you *can't* buy from a normal shop, and at the very least should give the player a shot at getting an alchemist lamp from Last Hope.
Thoughts?