Rework the Draebor encounter
Posted: Tue Jun 04, 2013 1:20 pm
So I was playing a Yeek, and because I didn't need the XP and thought it would be quicker, I went to fight Draebor instead of doing Telos' tower.
I know the "annoying little imp" is supposed to be annoying, but I think it could be done a little better. Right now it's spend 5-10 minutes searching for him in terrain with bad sight lines, followed by him teleporting away. Repeat until you're able to dominate/pin/stun/etc. Right now the terrain generation gives a few open areas, and then lots of winding, branching, single tile wide dead ends, and finding him can take longer than the actual fight. It makes for a very tedious and boring encounter
Maybe this could be a special instance of the Fearscape, more open, with a structure of some kind, maybe the large Eruan vault layout? I kind of like the idea of getting transported to a Fearscape demon castle.
I know the "annoying little imp" is supposed to be annoying, but I think it could be done a little better. Right now it's spend 5-10 minutes searching for him in terrain with bad sight lines, followed by him teleporting away. Repeat until you're able to dominate/pin/stun/etc. Right now the terrain generation gives a few open areas, and then lots of winding, branching, single tile wide dead ends, and finding him can take longer than the actual fight. It makes for a very tedious and boring encounter
Maybe this could be a special instance of the Fearscape, more open, with a structure of some kind, maybe the large Eruan vault layout? I kind of like the idea of getting transported to a Fearscape demon castle.