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Rework the Draebor encounter

Posted: Tue Jun 04, 2013 1:20 pm
by noboruwatanabe
So I was playing a Yeek, and because I didn't need the XP and thought it would be quicker, I went to fight Draebor instead of doing Telos' tower.

I know the "annoying little imp" is supposed to be annoying, but I think it could be done a little better. Right now it's spend 5-10 minutes searching for him in terrain with bad sight lines, followed by him teleporting away. Repeat until you're able to dominate/pin/stun/etc. Right now the terrain generation gives a few open areas, and then lots of winding, branching, single tile wide dead ends, and finding him can take longer than the actual fight. It makes for a very tedious and boring encounter

Maybe this could be a special instance of the Fearscape, more open, with a structure of some kind, maybe the large Eruan vault layout? I kind of like the idea of getting transported to a Fearscape demon castle.

Re: Rework the Draebor encounter

Posted: Fri Feb 21, 2014 1:09 am
by ceephour
As a Dwarf Bulwark with no way to pin or lock him down, I chase him around for 10 minutes and then get to delete my character because there is nothing I can do. He can't kill me, I can't kill him. A ridiculously stupid encounter.