Smoke or Digging?
Posted: Mon Jun 03, 2013 3:52 pm
Hi again, two more ideas;
A) Do we have any way to "distort line of sight"?
I mean - like a "smoke grenade"? I know we have blindness - I'm thinking more of a "cloud" of smoke - lingering for some turns in a limited area. Would perhaps encourage more stealthy game play.
B) Can we "dig fast and/or long"?
I mean like "stone to mud"-thing I remember from another rougelike. It would be cool to be able to alter dungeon layout
*quickly* to open up more tactics/ paths etc.
Low lever: 1 turn to clear 1 stone. Power-lever: stone-to-mud BEAM for 2-XX blocks!
To powerful? Balance it accordingly.
A) Do we have any way to "distort line of sight"?
I mean - like a "smoke grenade"? I know we have blindness - I'm thinking more of a "cloud" of smoke - lingering for some turns in a limited area. Would perhaps encourage more stealthy game play.
B) Can we "dig fast and/or long"?
I mean like "stone to mud"-thing I remember from another rougelike. It would be cool to be able to alter dungeon layout
*quickly* to open up more tactics/ paths etc.
Low lever: 1 turn to clear 1 stone. Power-lever: stone-to-mud BEAM for 2-XX blocks!
To powerful? Balance it accordingly.