Autoexplore will kill you
Posted: Wed May 29, 2013 5:08 am
First off, apologies--I posted about this a couple days in the autoexplore improvement thread, but I'm not sure how much visibility that gets (it's an old thread with multiple pages and I often skip over that sort of thing) and this is something that's been driving me crazy lately and I'd really like to see a fix.
Basically, I've noticed (and I'm embarrassed it took as long as it did) that when I run across an enemy while autoexploring, the game apparently takes an additional turn for my guy to come to a halt, giving the other critter the first shot. If I'm walking around without autoexplore and round a corner to find an elven mage, I get first shot and take it out no problem (or I could shield, teleport away, etc...). If autoexplore rounds the corner, the mage gets first shot. Being that I typically play nightmare, that sort of thing probably accounts for most of my deaths--in Rhaloran Camp, elven mages can one shot you with earthen missiles, and I've had that happen in places like Daikara where I round a corner to get pummeled by multiple lightning strikes and boulder throws from the group of snow giants lurking there.
I don't know if that's intentional behavior, sort of a "perils of autoexplore" kind of thing. But I really don't think it should be. Obviously this could be mitigated by not using autoexplore, especially when playing on nightmare. But I don't have a desktop computer, always play on my laptop--autoexplore takes away a lot of the tedium when I don't have hardware peripherals like a mouse or number pad handy (also I play on OSX, which has wonky targetting problems with mouse/touchpad, making those methods even more annoying/distracting). I just don't think you should be penalized for this, especially with something that can easily be (and often is) fatal to a character.
Anyone else have a problem with this?
Basically, I've noticed (and I'm embarrassed it took as long as it did) that when I run across an enemy while autoexploring, the game apparently takes an additional turn for my guy to come to a halt, giving the other critter the first shot. If I'm walking around without autoexplore and round a corner to find an elven mage, I get first shot and take it out no problem (or I could shield, teleport away, etc...). If autoexplore rounds the corner, the mage gets first shot. Being that I typically play nightmare, that sort of thing probably accounts for most of my deaths--in Rhaloran Camp, elven mages can one shot you with earthen missiles, and I've had that happen in places like Daikara where I round a corner to get pummeled by multiple lightning strikes and boulder throws from the group of snow giants lurking there.
I don't know if that's intentional behavior, sort of a "perils of autoexplore" kind of thing. But I really don't think it should be. Obviously this could be mitigated by not using autoexplore, especially when playing on nightmare. But I don't have a desktop computer, always play on my laptop--autoexplore takes away a lot of the tedium when I don't have hardware peripherals like a mouse or number pad handy (also I play on OSX, which has wonky targetting problems with mouse/touchpad, making those methods even more annoying/distracting). I just don't think you should be penalized for this, especially with something that can easily be (and often is) fatal to a character.
Anyone else have a problem with this?