Let's Discuss: Bathe in Light
Posted: Tue May 28, 2013 1:20 am
Celestial/Light is a fantastic tree, let's be perfectly clear. Many characters rely on getting an Anorithil or Seer escort for some kind of burst healing. Some people grab Healing Light straight up, and some grab the entire tree, but does anyone ever grab Bathe in Light?
Now, Bathe in Light has two very distinct, important, and valuable uses.
1. You autocast it when no enemies are around so you begin every fight with full positive.
2. You can heal escorts.
As far as one-point-wonders go, it actually gets a lot of use! But, ignoring #2, since that's mostly tangential, is its primary use really good for the game? I don't really think that was its intended use, and it kind of negates the resource management Sun Palarithils have baked in.
I believe the problem is that Bathe in Light does too many things, and thus its power needs to be spread thin over many unsatisfying effects vs few satisfying effects.
- The healing is low
- The healing mod is low and hard to justify when you really need it because it takes a turn that you could've just used to heal in the first place
- The terrain illumination is lame because it's stopped by walls
So I have a proposal: make it a passive!
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Bathe in Light
Whenever you use an ability or attack that targets an enemy, you have a chance to activate Bathe in Light. This chance is 100% at 0% Positive and X% at 100% Positive. This generates in aura around your character for Y turns that has the following effects:
- Heals friendly units per turn
- Increases healing mod for all friendly units inside
- All overflow healing (from any source) is converted into Positive
If you would proc Bathe in Light again while it is running, all of the healing left by the previous effect will be applied to all valid targets at once, and the duration will be reset.
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Notes:
- It's an aura, not a PBAOE that stays where it's generated
- Attack, 1 proc chance; Shield Pummel, 1 proc chance; Firebeam hitting 5 enemies, 1 proc chance
- It could illuminate the area as well if those thematics were important
- Assuming both the healing done and the duration increases with levels, this ability scales dramatically
So, thoughts? Is Bathe in Light fine the way it is? Does it just need buffs in its current state? Is this rework terrible? Or do you LOVE IT?

Now, Bathe in Light has two very distinct, important, and valuable uses.
1. You autocast it when no enemies are around so you begin every fight with full positive.
2. You can heal escorts.
As far as one-point-wonders go, it actually gets a lot of use! But, ignoring #2, since that's mostly tangential, is its primary use really good for the game? I don't really think that was its intended use, and it kind of negates the resource management Sun Palarithils have baked in.
I believe the problem is that Bathe in Light does too many things, and thus its power needs to be spread thin over many unsatisfying effects vs few satisfying effects.
- The healing is low
- The healing mod is low and hard to justify when you really need it because it takes a turn that you could've just used to heal in the first place
- The terrain illumination is lame because it's stopped by walls
So I have a proposal: make it a passive!
--------------------------------------------------
Bathe in Light
Whenever you use an ability or attack that targets an enemy, you have a chance to activate Bathe in Light. This chance is 100% at 0% Positive and X% at 100% Positive. This generates in aura around your character for Y turns that has the following effects:
- Heals friendly units per turn
- Increases healing mod for all friendly units inside
- All overflow healing (from any source) is converted into Positive
If you would proc Bathe in Light again while it is running, all of the healing left by the previous effect will be applied to all valid targets at once, and the duration will be reset.
--------------------------------------------------
Notes:
- It's an aura, not a PBAOE that stays where it's generated
- Attack, 1 proc chance; Shield Pummel, 1 proc chance; Firebeam hitting 5 enemies, 1 proc chance
- It could illuminate the area as well if those thematics were important
- Assuming both the healing done and the duration increases with levels, this ability scales dramatically
So, thoughts? Is Bathe in Light fine the way it is? Does it just need buffs in its current state? Is this rework terrible? Or do you LOVE IT?
