Damage Smearing(/Time Shield?) double dip on damage?
Posted: Sat May 18, 2013 3:51 pm
According to a post on another forum, Damage Smearing will take the +damage of an initial hit for calculating the damage it does, then will take the +temporal damage from the source when the DoT is calculated, boosting it twice.
Similarly, I'm not seeing any reason Time Shield wouldn't check your own +temporal damage when its DoT is applied. This explains some damage figures that were oddly above the total damage the shield could absorb.
Are these behaviors true/intended? They kinda make the skills worse in general. And as Overkill showed, doubledipping into +damage is potentially pretty lethal.
Similarly, I'm not seeing any reason Time Shield wouldn't check your own +temporal damage when its DoT is applied. This explains some damage figures that were oddly above the total damage the shield could absorb.
Are these behaviors true/intended? They kinda make the skills worse in general. And as Overkill showed, doubledipping into +damage is potentially pretty lethal.