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Intrinsic abilities, stealth and autocasting

Posted: Sat May 18, 2013 12:50 am
by imsabbel
I was just wondering: Currently, using abilities like Luck of the Little Folk, or Grace of the Ancients, breaks stealth despite the fact that they produce absolutely no external effect. Seems a bit off to me.

Ideally, I would have that gone, as it really messes up autocasting.

Alternatively, it would help A LOT if there was the posibility to have "when dropping out of stealth" as a casting criteria for autocast, in particular for those instant abilities.

Re: Intrinsic abilities, stealth and autocasting

Posted: Sat May 18, 2013 4:59 pm
by Amphouse
Maybe just have instants not break stealth? Is that abusable/broken in any way?

Re: Intrinsic abilities, stealth and autocasting

Posted: Sat May 18, 2013 7:44 pm
by SageAcrin
No way I can see.

Well, Adventurer builds that run Circles, but I assume you're not meaning the already really bustable class. Besides, Adventurers suck at stealth(1.0 rating).

Re: Intrinsic abilities, stealth and autocasting

Posted: Sun May 19, 2013 5:32 am
by BoomFrog
There's an instant melee attack in the lethality tree I believe. The one that adds APR. Really Autocast needs a couple conditional checkboxes to supplement the current options.
Do not use while stealthed.
Do not use during rampage.
Do not use during lightningspeed/movement infusion.

Probably others

Re: Intrinsic abilities, stealth and autocasting

Posted: Sun May 19, 2013 3:31 pm
by Umbrall
There's actually an setting in at least lightning speed that tells the ai not to cast, you could respect.

Re: Intrinsic abilities, stealth and autocasting

Posted: Sun Jun 14, 2015 7:56 pm
by Jurriaan
Let me kick this one up again. I don't feel like a lucky little folk when that breaks stealth.