SageAcrin wrote:There's several confusing assumptions in that, such as the assumption that stralite amulets are somehow less random than voratun amulets(both can be found randomly, and I don't believe there's a reliable source of them in the game, barring Atamathon for voratun)
You're right. Tier 4 is not guaranteed. But white Tier 5 amulets, in my experience, are at least as rare as the kind of serendipitous randarts you want to leave out of the comparison. Most players will not get a Tier 5 white amulet until they beat Atamathon. The fact that they may not get a white Tier 4 either doesn't make Linnir's amulets any more effective.
and that +9% allresist
+9% resist all is a good ability. However, it's in competition with a whole horde of artifact amulets, enough of which give, say, 100% blindness immunity, plus other nice bonuses, as to make them pretty accessible.
60% Stun resistance
How do you get 60% stun resist? I don't see any gems that do that.
If you have an example of an amulet that strongly competes against either, would you please share it? Because I've never found one that wasn't a randart.
These are the amulets that I would put an emphasis on at endgame:
Mastery (high values of Combat Training can give both significant damage and armor for a melee-- armor being roughly equivalent to physical resist; high values of other trees can also be useful), Teleportation (free escape on an item, unbeatable on any map that allows teleportation), Clarifying, Murder (10% crit power + 3% crit rate + another ego beats 14% crit rate), Choker of Dread (see invis, full blind immune), Withering Orbs (see invis/stealth, blindfight), Feathersteel (depending on char; being faster than other mobs is essential, see below), Unflinching Eye (full blind immune + 50% confuse immune + ESP horror, omg).
You can see that there is certainly no shortage for me to pick from, and that for the most part, what I value can't be found on gems.
(This is also ignoring the potential Goedaleth Rock. And of course, Telos Staff Gem also provides several status resists, and the Lifebinding Emerald provides a tidy 30% heal mod/+30% stunres, and Wrathroot's Barkwood provides +100 Life and some elemental resists. Incidentally, the Barkwood's a tier 4 gem, IIRC.)
Yes, some of these gems are useful. But still, Vitalizing is one ego that provides up to +50 life; Healing provides 20% heal factor with one ego; grounding provides up to 30% stun resist. For randarts, you're looking at 30% physdam, 15% physcrit, 25% critpow, 50% heal factor, +150 life, 50% immunity to stun, blind, confuse, or pin, and 30% to a single damage resistance. Finding a randart that combines three useful egos is certainly no less common than finding a useful artifact gem and a tier 5 white amulet and finishing Linnir's quest.
Where'd you find the +25% physical resist ring for Grushnak?
On my armor. On any of a variety of resist gear that I've got laying around. It's certainly easier to find than the Stun resist that I'm going to need.
Oh, right, that is actually an extremely rare green ego that grants physical resistance-one, in fact, so uncommon that I've gone entire runs without seeing it.
Yeah, it is rare, but still-- that Mountain ego isn't worth discounting, not if you want to factor in things like Goedelanth Rock. It's only like 10% physical resist, but it's also got 10% physical damage, and it's only one ego, and you've got the whole game to find one or two: the ego is the same regardless of whether it drops at lvl 1 or at lvl 50.
So the allresist ring would actually be better there, wouldn't it, especially given that it raises armor? Similary, Gorbat hits in every element flavor, basically(Physical, Arcane, Fire, Ice and Lightning are all pretty common.).
Better than what? Than 25% darkness resist? Of course. 5% resist all would certainly be okay there. But only if you've already got your Stun resist in order-- Stun resist for which your primary source is jewelry. And even then, I think I'd prefer the "of life" ego on my ring: +60 life, +20% heal factor, and room for a prefix as well. That's even discounting randarts. Everything that I listed for amulets is available for rings.
Either way, overspecialization can be fatal; Some of the highest risks in Prides are the fixed unique spawns, and those can have any form of offense. It sounds good to resist a few specific elements, right up until an enemy hits you with the one you're not resisting.
If you're getting one-shotted, or if you're facing mobs that are moving faster than you are, and you don't have anything like ESP or Preternatural Senses, that's true. Otherwise, it's trivial to take a look at a target and switch to the proper loadout.
Also, there's a weird assumption in this that there's a mutual exclusivity here. There isn't; Many equips besides rings and amulets give specific resists that you can swap to, but rather few equips besides rings or amulets give that general protection, even though it's rather low.
No, I didn't mean to suggest that it's exclusive. It's just that there are only so many full suits of plate armor one can carry; only so many mauls. But one's arsenal of jewelry can be huge.