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Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 1:48 am
by jenx
So many things slow you, and it is often very deleterious. Can we have slow immunty please, the way we have stun, confusion, blindness, etc?

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 1:55 am
by AlexanderR
Do you realize, that monsters will get it too? Also with so many dangerous effects, even minor (but still dangerous) ones, like pin, knockback etc. are hardly resisted by most players till endgame - there are simply too many of them to get meaningful resistance from gear.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 1:59 am
by jenx
Yes, but that's ok.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 2:17 am
by AlexanderR
Well, so what about all those weak talents with slow being main selling point? Glyph of Fatigue, Thorn Grab, Kinetic Leech etc. has already been nerfed heavily. After making slow resist common enough to be sensible for player (and enemies) to stack, they will become totally worthless. Note, that slowness length and percentage are already greatly limited and your saves can reduce them even further. And when you are slowed for 5 turns, enemies do not get plenty of free of attacks against you - some of them may just attack a bit early, but that is only if you haven't used physical wild (instant!) or killed them in turn after being slowed down.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 3:19 am
by HousePet
Being slowed gives slow resistance.
Its a diminishing returns.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 5:52 am
by Omega Blue
AlexanderR wrote:Do you realize, that monsters will get it too? Also with so many dangerous effects, even minor (but still dangerous) ones, like pin, knockback etc. are hardly resisted by most players till endgame - there are simply too many of them to get meaningful resistance from gear.
Knockback isn't that bad, it may even save your skin.

Wanderer's Rest gives you 100% pinning immunity.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 5:53 am
by Omega Blue
jenx wrote:So many things slow you, and it is often very deleterious. Can we have slow immunty please, the way we have stun, confusion, blindness, etc?
You can counter slow by boosting speed, but there is no such counter for stun and confusion.

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 7:26 am
by AlexanderR
Omega Blue wrote: Knockback isn't that bad, it may even save your skin.
[offtopic]Unless you are a geomancer, whose earthen form (or whatever is the name of that sustain) may be distrupted by any forced movement.[/offtopic]

Re: Please, can we have SLOW immunity?

Posted: Sun Apr 07, 2013 6:17 pm
by bricks
Differential actions speeds are probably the most difficult effects to balance since they translate a continuous value into a heavily discretized variable. Apart from complete removal, which would require redesigning large fractions of the game, there could be a secondary effect to speed changes. Say, reduced speed causes reduced damage taken. The opposite could also be true (increased speed = more damage taken). Yeeks and ghouls would need some tweaking, and I imagine chronomancy would also need some changes.