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give Rogue spider poison after saving the paladin
Posted: Fri Apr 05, 2013 8:48 am
by jinsediaoying
more poison, why not?
Re: give Rogue spider poison after saving the paladin
Posted: Sat Apr 06, 2013 1:11 pm
by Omega Blue
You already get the rod of spydic poison...
Re: give Rogue spider poison after saving the paladin
Posted: Sun Apr 07, 2013 7:30 am
by AlexanderR
But you can't coat weapons in it.
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 12:04 pm
by Aerach
You do not get the rod of spydric poison for saving the paladin... it is not a static quest reward, but a randomly dropped artifact with moderately higher chance to be there (as with many artifacts that are often but not always certain places). Aside from the fact it serves a different purpose to weapon coating poisons (using the ranged item breaks stealth prematurely, i believe.)
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 4:15 pm
by Mewtarthio
Nope. The Rod of Spydric Poison is a guaranteed drop. Ungolwe has a 100% chance of dropping it on death, and it cannot be found anywhere else.
As for giving Spydric Poison to Rogues, it sounds handy. It'd be a pretty effective means of keeping enemies from running away, and I don't think it'd be overpowered (we already have gravity weapons, after all).
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 5:32 pm
by Fayd
If you wanted a "flavorful" way of doing it, bring the rod to somewhere in the Sunwell or on Maj'Eyal and have an alchemist or assassin or something and they turn the rod into a skill.
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 6:31 pm
by stinkstink
The issue with spydric poison is that slings would be able to proc it in the next version.
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 6:33 pm
by Sradac
I dont see why they shouldnt have it. The poisons Oozemancers have access to includes Spydric poison. You can Spydric poison in a radius of 3 at a range of 8. I think thats a bit more unbalanced than letting a Sling have poison shots to a single target.
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 6:38 pm
by Frumple
The presumable issue is that the sling would be a lot more consistent about it. Oozemancer spores, there's at least a chance of it wearing off due to getting a different poison. On a sling, it'd be reapplied pretty much every turn and the poor bugger'd never, ever be able to move.
Re: give Rogue spider poison after saving the paladin
Posted: Mon Apr 08, 2013 6:44 pm
by Sradac
Cooldown? You can only apply Spydric poison to a target once every 22/18/14/10/6 turns? I cant remember the duration of spydric to balance it around that.
Re: give Rogue spider poison after saving the paladin
Posted: Tue Apr 09, 2013 3:11 am
by Mewtarthio
stinkstink wrote:The issue with spydric poison is that slings would be able to proc it in the next version.
Ooh, didn't think about that. Yeah, that'd be pretty overpowererd.
Sradac wrote:Cooldown? You can only apply Spydric poison to a target once every 22/18/14/10/6 turns? I cant remember the duration of spydric to balance it around that.
That would make it inconsistent with the other rogue poisons.
Re: give Rogue spider poison after saving the paladin
Posted: Tue Apr 09, 2013 12:08 pm
by AlexanderR
stinkstink wrote:The issue with spydric poison is that slings would be able to proc it in the next version.
Isn't there the same issue for stoning poison? IMO, status-inflicting poisons should either not be applicable to slings at all or apply only to single ammo from full
reload (e.g. apply it for every 5th projectile, fired by rogue with 5-shot pouch, and do not apply at all for infinite-ammo pouches). This would make slinger rogues with tiny pouches somewhat dangerous, but still fairly sane, compared to chronomancers with Time Prison/Gravity Well. Or, maybe, generalize delayed nature of stoning poison and make pinning of applicable Spydric poison delayed as well.
EDIT: Actually, applying poisons only to single shot from pouch/quiver may be fairly annoying due to partial reloads. How about just applying stoning/pin of poisons immediately with ~20% chance of application for every hit with poisoned weapon on maxed poison mastery and making it delayed for slings? Rogues already have similar stunlock in Dirty Fighting, so it should be fine, right?
Re: give Rogue spider poison after saving the paladin
Posted: Tue Apr 09, 2013 12:29 pm
by Aerach
erm. I've had the spydric rod drop in the west on at least two characters.
Re: give Rogue spider poison after saving the paladin
Posted: Tue Apr 09, 2013 2:36 pm
by tiger_eye
I haven't really seen a compelling reason in this discussion to give rogues spydric poison. I'm not against allowing rogues to get more poisons, but surely we can think of something more interesting and fun, no? Is there an effect (other than Pin) that would be particularly useful (but not overpowered) when applied with a shot from a sling?
It is actually possible for a dagger to apply spydric poison regularly. Check out the "Mandible of Ungolmor" artifact.
AlexanderR wrote:Isn't there the same issue for stoning poison?
Not at all. It takes several turns for things to actually turn to stone.
Finally, I looked at the "Rod of Spydric Poison", and the damage scales with Mag, which seems weird to me: