Alternate endings to dungeons
Posted: Tue Apr 02, 2013 4:53 am
Right now all dungeons end when you beat the living daylights out of the bosses, which makes the game a tad boring after awhile. I suggest alternate endings to the dungeons, such as...
Norgo
find a way to return his sanity
Heart of Gloom
everything in there is twisted because of a rift. Find a way to close it
Trollmire
here, you find the first hint of orcs making a comeback. Destroy the secret orc forward base. Maybe with the help of Prox? He may not be too happy with the orcs, but they are stronger than he is...
Old Forest
This place has been contaminated by blight for some reason. Your mission is to cleanse it.
Kor'pol
He keeps coming back no matter how many adventurers have killed him. Find his secret and put an end to his threat.
The Lost Merchant
The Assassin Lord wants your help to off his arch-rival. If you succeed he will release the merchant. Do you believe him? Will you carry out his request? Will you off both?
Spellblaze
Instead of killing the Grand Corruptor, find a way to neutralize his corrupted altars. These are the sources of his power. Once you sanctify these places he will be powerless.
Sandworm Lair
You have been sent by the Alchemists' Guide to collect samples.
Golem Graveyard
You find clues on how to repair Altamathon. Perhaps you can fix him and take him with you during the final showdown?
Hidden Compound
Instead of randomly bumping into this, you could be given clues along the way, about missing people, sort of like Last Hope's Graveyard. Your mission would then be to free the slaves and put an end to the blood sport. You may even learn unarmed combat here...
Norgo
find a way to return his sanity
Heart of Gloom
everything in there is twisted because of a rift. Find a way to close it
Trollmire
here, you find the first hint of orcs making a comeback. Destroy the secret orc forward base. Maybe with the help of Prox? He may not be too happy with the orcs, but they are stronger than he is...
Old Forest
This place has been contaminated by blight for some reason. Your mission is to cleanse it.
Kor'pol
He keeps coming back no matter how many adventurers have killed him. Find his secret and put an end to his threat.
The Lost Merchant
The Assassin Lord wants your help to off his arch-rival. If you succeed he will release the merchant. Do you believe him? Will you carry out his request? Will you off both?
Spellblaze
Instead of killing the Grand Corruptor, find a way to neutralize his corrupted altars. These are the sources of his power. Once you sanctify these places he will be powerless.
Sandworm Lair
You have been sent by the Alchemists' Guide to collect samples.
Golem Graveyard
You find clues on how to repair Altamathon. Perhaps you can fix him and take him with you during the final showdown?
Hidden Compound
Instead of randomly bumping into this, you could be given clues along the way, about missing people, sort of like Last Hope's Graveyard. Your mission would then be to free the slaves and put an end to the blood sport. You may even learn unarmed combat here...