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new races: vampire, etc

Posted: Mon Apr 01, 2013 3:51 am
by sofocles
I feel i want more races to combine in new ways with all the classes already existing.
Vampire, shadow, seem like some interesting ideas.
Another halfling race also wouldnt be bad.
Another dwarf race too.

New dwarf and halfing races could give a twist on the average halfling and dwarf ideas.
vampire could be a class that losses life every turn.
shadow something hard to hit, very vulnerable to light (even light resistance cap at 30% or so and starting at -45%)

Re: new races: vampire, etc

Posted: Mon Apr 01, 2013 3:58 am
by lukep
Do it! Making an addon is relatively simple, even if you have no coding experience, and the community here and on the IRC channel will be more than willing to help you with any specific issues.

Re: new races: vampire, etc

Posted: Wed Apr 03, 2013 11:01 pm
by Planetus
I'd love to see a vampire race, a wraith/ghost/shadow race, and the naga race. I think the naga and orc race developments is essentially already done, maybe except for stat bonuses/penalties and the starting zone, in that they already show racials when you inspect such creatures.

Re: new races: vampire, etc

Posted: Fri Apr 05, 2013 3:09 pm
by Omega Blue
lukep wrote:Do it! Making an addon is relatively simple, even if you have no coding experience, and the community here and on the IRC channel will be more than willing to help you with any specific issues.
Any guides around?

Re: new races: vampire, etc

Posted: Fri Apr 05, 2013 3:44 pm
by Fayd
Check the wiki, there's some stuff there. But to be perfectly honest, I think the IRC is the way to go assuming people are online. You'll get a mix of people; some with technical skill and some (like me) who are simply good at being creative.

Re: new races: vampire, etc

Posted: Fri Apr 05, 2013 6:15 pm
by SageAcrin
Orcs are essentially done, at least in some form.

I think Wraiths are done in an add-on that DarkGod has taken some personal interest in IIRC, as well.

The thing is, DarkGod has more campaigns planned, and an orc campaign and an undead centric one are planned, so probably neither types will get into the main game, at least not until those are done.

This holds true of Naga as well, and probably anything else you can think of as obvious race candidates. (Demons/Trolls were other campaign ideas, and IIRC one that revolves around the Sher'tul is another.)

So essentially, the reason there's not more races yet is because DarkGod has plans for the obvious ones. People need to think outside of the box for that, then. :)

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 1:09 pm
by Omega Blue
Okay, what about:

Fairies: a distant relative of the elves, small, frail, weak, capable of flying, very agile, highly magical, and have great resistances to a whole bunch of things.

Giants

Purrines: a sentient feline race. Very agile, strong, and particularly ferocious.

Shapechangers: not to be confused with were creatures. They look like humans but can change into an animal form.

Treants: why not?

Angels: when you have demons, you gotta have angels.

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 4:42 pm
by Crim, The Red Thunder
Omega Blue wrote:Okay, what about:

Fairies: a distant relative of the elves, small, frail, weak, capable of flying, very agile, highly magical, and have great resistances to a whole bunch of things.
This could be nice, I always wanted to play a member of the mighty army of cute. But there are no fairies in Maj'Eyal.
Giants
This might actually work, both thematically and as a viable race to play.
Purrines: a sentient feline race. Very agile, strong, and particularly ferocious.
This isn't anime, we don't have to have catgirls just for the hell of it. Definitely doesn't fit the theme of Maj'Eyal.
Shapechangers: not to be confused with were creatures. They look like humans but can change into an animal form.
Scrap this, and wait for Darkgod to finish bringing the possessor class back. It's the same thing.
Treants: why not?
No opinion
Angels: when you have demons, you gotta have angels.
To have angels, you first have to have gods. There aren't really any gods, and what we have are not nice individuals, more suited to demons then angels...
That said, I still want my feathery winged race. (or fairy winged race.)

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 10:26 pm
by Planetus
The 'demons' we have are not at all the judeo-christian idea of demons. I won't spoil things for those who haven't beaten the game, but they're way different. It actually makes more sense to have a few playable demon races, rebels that disagree with Uhr'Rok or whatever his name is, or maybe just those who question that this is really his will.

We HAVE a furry race. They're called Yeeks.

I wouldn't mind giants, and trolls may work, too, but it may be hard to mesh a class-based race with the existing examples. Is a mountain troll thunderer an arcane blade or something?

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 11:04 pm
by Amphouse
Possessor class? What was that like? How many other old class ideas where never implemented, btw? I only started playing when 1.0.0 came out.

Also, yeah, angels wouldn't really make sense because spoilers.

I like the idea of giants, though, and vampires could easily be added as another undead class.

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 11:06 pm
by AlexMdle
Purrines: a sentient feline race. Very agile, strong, and particularly ferocious.

This isn't anime, we don't have to have catgirls just for the hell of it. Definitely doesn't fit the theme of Maj'Eyal.
Skyrim has Kha'jits, which is essentially the same thing. I don't see why the instant connection to anime.

On an unrelated note, 'Purrines' is a horrible name, on par with Meowites, or Caths.

Re: new races: vampire, etc

Posted: Sat Apr 06, 2013 11:43 pm
by Crim, The Red Thunder
Amphouse wrote:Possessor class? What was that like? How many other old class ideas where never implemented, btw? I only started playing when 1.0.0 came out.

Also, yeah, angels wouldn't really make sense because spoilers.

I like the idea of giants, though, and vampires could easily be added as another undead class.
Not sure I like vampires, but that's probably over-reaction to recent entries to vampire stories... May the gods curse Stephanie Meyer forever... Beyond that, vampires sort of seem to be in Maj'Eyal 'just because' they're in every game ever. Not really sure we can flesh them out and give them enough background to justify a race.

As for the possessor, I recommend you check out classic tome, as it was one of the most unique classes back then, and my second favorite (first being thaumaturge.) The premise was that when an enemy left a corpse behind, rather then leaving it or eating it, you can 'leave' your body, become a defenseless spirit (hp in the single digits, no armor, etc.) and enter the corpse of another target. You then CONTROL that corpse, permanently, until you decide to steal yourself a new body again. Unique corpses were allowed as well. (You could even take the corpse of Darkgod, Mighty Coder from Hell (or whatever the joke creature was called back then.) and use that for your body. Any tolkienic unique or standard creature was up for grabs. The only limit is whether or not a corpse would be generated. Jump bodies as many times as you want.

Once in a body, you have access to whatever equipment slots it had (certain bodies had less, some had more, like the marilith demon having 6 weapon slots... So did a certain unique...) and any spells/resistances/weaknesses/whatever else it had. (So if it could summon greater demons, you can now do the same thing.) Life ratings adjusted as well, but were then also altered by your stats/possession skill. Could go full melee possessor (Marilith with 6 weapons? *drools* That's the precursor to flurry there...) Or a magic possessor (and possessed body spells were often quite cheap, though your mana reserves were rather low anyway.) that can spam greater demon summons, self-healing, and any attack an enemy could ever use on you.

Twas indeed an awesome class. Can't wait to see what Zizzo does with it when he ports T2 to the T4 engine...
AlexMdle wrote:
Purrines: a sentient feline race. Very agile, strong, and particularly ferocious.

This isn't anime, we don't have to have catgirls just for the hell of it. Definitely doesn't fit the theme of Maj'Eyal.
Skyrim has Kha'jits, which is essentially the same thing. I don't see why the instant connection to anime.

On an unrelated note, 'Purrines' is a horrible name, on par with Meowites, or Caths.

Definitely agree on the name, and to be fair, you have felinoids in other places. (David Weber novels, Doctor Who (only real pretext for adding them, I guess.), The aforementioned Elder Scrolls series, etc.) Just not sure we have any real place for them in Maj'Eyal. I also don't think of cats as 'strong'. Fast, cunning, nimble, but strength wouldn't be a strength of theirs. Ad with those qualifications, Halflings already fill the role. What exactly could make them unusual or unique here?

Re: new races: vampire, etc

Posted: Sun Apr 07, 2013 1:45 am
by jenx
I'd love animal races, like spiders, who wear 8 rings but no armour or helms. Or hydras for multiple helms and amulets.

Other *bands have these and they are lots of fun.

Re: new races: vampire, etc

Posted: Sun Apr 07, 2013 1:55 am
by Crim, The Red Thunder
Possessor would give you that too. Along with multiple sets of gloves to go with the multiple rings.

Re: new races: vampire, etc

Posted: Mon Apr 08, 2013 2:48 am
by Mewtarthio
Crim, The Red Thunder wrote:This could be nice, I always wanted to play a member of the mighty army of cute. But there are no fairies in Maj'Eyal.
There's always the southern continent. You could also put them somewhere inaccessible, like the Yeeks.
This isn't anime, we don't have to have catgirls just for the hell of it. Definitely doesn't fit the theme of Maj'Eyal.
He didn't say "catgirl." He said "feline." You know, like the Felids from DCSS. Actual cats. Like, four-legged housecats. Can't equip 90% of the equipment in the game, make for surprisingly good berserkers...

Anyways, if you want a particular race to be added, the best thing to do is to code it yourself and upload an addon. The second best thing to do is to write it yourself in English and ask if anyone else has the coding experience and interest to make an addon.
To have angels, you first have to have gods. There aren't really any gods, and what we have are not nice individuals, more suited to demons then angels...
That said, I still want my feathery winged race. (or fairy winged race.)
Angels are merely servants of the divine, and we totally have those in Maj'Eyal.
SPOILERS wrote:They're called "horrors."