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life-based costs class

Posted: Wed Mar 27, 2013 5:19 am
by sofocles
i like the idea of a class which has life as costs so replenishing it, spending it .. a few talents deal with this: adrenaline surge, and a reaver one to pay with life for vim, but i was thinking of a whole class (maybe necro, maybe another) based on life as a cost would be interesting.

Could be life+magic as cost to activate an ability.

Re: life-based costs class

Posted: Wed Mar 27, 2013 6:38 am
by jinsediaoying
http://forums.te4.org/viewtopic.php?f=39&t=37365
see my post, although not cast with life directly, but the idea is similar.

Re: life-based costs class

Posted: Wed Mar 27, 2013 6:51 am
by donkatsu
Doesn't this more or less describe Solipsists?

Re: life-based costs class

Posted: Wed Mar 27, 2013 7:00 am
by HousePet
I've done this with my Corrupted Elementist.

Annoyingly you need to overwrite a few functions in Actor to do it.

Re: life-based costs class

Posted: Wed Mar 27, 2013 12:45 pm
by Fayd
Can't some of the Vim classes do that too?

Re: life-based costs class

Posted: Thu Mar 28, 2013 4:30 am
by HousePet
No class can use life as a resource, the code doesn't support it.

Re: life-based costs class

Posted: Thu Mar 28, 2013 5:56 am
by nate
That strikes me as a strange thing to say. Code doesn't support a lot of stuff; that's why add-ons change the code.

Re: life-based costs class

Posted: Thu Mar 28, 2013 6:52 am
by Mewtarthio
It'd probably be hell on the AI.

Re: life-based costs class

Posted: Thu Mar 28, 2013 3:46 pm
by rexorcorum
BDota's Faeros raceclass does exactly this (I think)