Warlock Class (add a new tree)
Posted: Mon Mar 25, 2013 8:10 am
The main concept:
Warlock is the man who in pact with the demonic Eldritch Flame. The Flame have their own will, they want to BURN. Warlock is both the master and the slave of the Flame. As a warlock, you have to feed your flame. If you failed to satisfy the Flame, then your own life will be consumed.
Class Background
Warlock are the poeple who manipulate the demonic power, but stand with demons is not necessary. Their power could come from either trade with Arch Demons or defeat and absorb the power from the corpse (and even living demons).
New Resource: Flame
Almost all of talents' power and cost will scale with the amount of flame. Flame will cost your health every turn, and the consume rate scale with the amount of flame as well. So the growth rate of the flame will be an exponential function. If failed to contorl your flame, you will be burned out. A passive will also flame to absorb incoming damage into flame, and using talent to burn things will consume the flame. A sustain will allow you gradually distinguish the flame, however, any usage of flame will disrupt this process and put it into cooldown. There will be a con based safe zone for the flame
Talents
Invocation [MOSTLY DONE]
t1:Demonic Flame(passive): improve the base power of your flame, demonfire will heal demons and harm everyone else
t2:Corrosive Flame (sustain): convert the eldritch flame into a corrosive flame (currently will blind enemy, may change)
t3:Blooy Flame (sustain): convert the eldritch flame into a bloody flame (currently will drain life, may change)
t4:Abyssal Flame (sustain): convert the eldritch flame into a abyssal flame (will cause some mind debuff, not decided yet)
note:only one sustain can be turned on
note:those talents does change damage type
Evocation [DONE]
t1: Eldritch Spear (passive): allow you concentrate your flame and shot your enemy (give you a talent called Evoke Flame), the spear will penetrate target's resistance (this hit only)
t2: Eldritch Chain (sustain): allow your Evoke Flame jump between enemies (similar to Spit Slime)
t3: Eldritch Spray(sustain): allow your Evoke Flame do a cone shape attack
t4: Eldritch Doom (sustain): allow your Evoke Flame do a ball shape attack
note:only one sustain can be turned on, the damage type depends on the Flame Invocation sustains
Flame Control(need better name)
t1: Quench(sustain)allow you gradually extinguish the Flame, will auto deactived when you anything other then move
t2: Temper(passive)your flame will absorb portion of the incoming damage and convert it into flame. your flame will also have chance to clear the debuff on you, and increase your flame. will also damage nearby enemy if you have Stoke turned on.
t3: Stoke(sustain)increase the growth rate of flame, and allows spells to cost extra flame proportional to the total amount of flame. will also allow the flame types have further special effects.
t4: Sinter(active)draw a large amount of flame from your flame pool and condense them (those flame will not grow and harm you), those flame will gradually flow back to your flame pool. Your next spell will consume all of the condensed flame (and inprove the power of the spell). If you use Evoke Flame with condensed flame, the flame will turn into a more powerful shape.
Demonization (need better name)
t1: (need name)(passive)grant you some con based life regen bouns.
t2: (need name)TBD
t3: (need name)TBD
t4: Demon Form(need name)(active)imbue all your flame into yourself, will consume all the flame. You become an arch demon for several turns and get str, con, dex, max life bouns. All of durtion, bouns and cooldown depends on how much flame is sonsumed. You cannot use any flame talents while demon form.
Conjuration (summon demon)
t1: Tear the Veil (active)create a fearscape rift, demons will randomly appears near the rift, those demons belong to fearscape (faction)
t2: Call Minions (active)summon a group of minor demons from the rift as your servents
t3: Destabilize Rift (active)detonate the target fearscape rift and release a huge blast of flame
t4: Call Lieutennant (active)summon a major demon from the rift as your servent
Pentagrams (demon control)
t1: True Names(active)try to control the target demon
t2: Exile(active)try to banish the demons in the target area, if the banish failed, then try to stun them.
t3: Unclock(active)imbue your flame into target demon, greatly buff its str, dex, con; target will be killed after the effect expire. During the effect, target will loose mind and randomly attack everything nearby. If the target isn't your minion, then the spell have to pass target's all three saves. If the target dead before the effect expired, then the rest of flame will cause an explosion.
t4: Emancipate(active)send out a lunatic psychic wave, put all the demons in your radius X in to frenzy
Flame Combat
t1:(name)(sustain)cover your weapon with flame, deal extra damage in each hit. damage type depends on flame invocation. at level 5 you will gain ability to create Flame Weapon.
(name)(active)Create a Flame weapon, only usable with empty hand. You can create 2 hands weapon only (sword, axe, mace, trident, whip(2hd version)). If you use it while already have a Flame Weapon in hand, you can change the shape of it. The stat of the Flame Weapon depends on the spellpower. The flame weapon will disappear when t1 deactived.
t2:(name)(passive)Cover your body with Flame to gain finer control. you use mag to replace (raw talent level*20%) of the str modifier on the weapon. and you will also gain a technique if you are wielding the right weapon type.
great-sword:(similar to Temporal Awake)
great-axe:(similar to Death Dance)
great-mace:massive blow+knockback
trident:rush
whip:drag the target toward you
t3:(name)(passive)reduce the energy (time) cost of Forge Flame, and reduce cd of t2 techniques on kill
t4:(name)(active)you imbue the flame deep into your body, in a short period of time
Cinder
t1
t2
t3
t4
Flame Utility
t1
t2
t3
t4
Warlock is the man who in pact with the demonic Eldritch Flame. The Flame have their own will, they want to BURN. Warlock is both the master and the slave of the Flame. As a warlock, you have to feed your flame. If you failed to satisfy the Flame, then your own life will be consumed.
Class Background
Warlock are the poeple who manipulate the demonic power, but stand with demons is not necessary. Their power could come from either trade with Arch Demons or defeat and absorb the power from the corpse (and even living demons).
New Resource: Flame
Almost all of talents' power and cost will scale with the amount of flame. Flame will cost your health every turn, and the consume rate scale with the amount of flame as well. So the growth rate of the flame will be an exponential function. If failed to contorl your flame, you will be burned out. A passive will also flame to absorb incoming damage into flame, and using talent to burn things will consume the flame. A sustain will allow you gradually distinguish the flame, however, any usage of flame will disrupt this process and put it into cooldown. There will be a con based safe zone for the flame
Talents
Invocation [MOSTLY DONE]
t1:Demonic Flame(passive): improve the base power of your flame, demonfire will heal demons and harm everyone else
t2:Corrosive Flame (sustain): convert the eldritch flame into a corrosive flame (currently will blind enemy, may change)
t3:Blooy Flame (sustain): convert the eldritch flame into a bloody flame (currently will drain life, may change)
t4:Abyssal Flame (sustain): convert the eldritch flame into a abyssal flame (will cause some mind debuff, not decided yet)
note:only one sustain can be turned on
note:those talents does change damage type
Evocation [DONE]
t1: Eldritch Spear (passive): allow you concentrate your flame and shot your enemy (give you a talent called Evoke Flame), the spear will penetrate target's resistance (this hit only)
t2: Eldritch Chain (sustain): allow your Evoke Flame jump between enemies (similar to Spit Slime)
t3: Eldritch Spray(sustain): allow your Evoke Flame do a cone shape attack
t4: Eldritch Doom (sustain): allow your Evoke Flame do a ball shape attack
note:only one sustain can be turned on, the damage type depends on the Flame Invocation sustains
Flame Control(need better name)
t1: Quench(sustain)allow you gradually extinguish the Flame, will auto deactived when you anything other then move
t2: Temper(passive)your flame will absorb portion of the incoming damage and convert it into flame. your flame will also have chance to clear the debuff on you, and increase your flame. will also damage nearby enemy if you have Stoke turned on.
t3: Stoke(sustain)increase the growth rate of flame, and allows spells to cost extra flame proportional to the total amount of flame. will also allow the flame types have further special effects.
t4: Sinter(active)draw a large amount of flame from your flame pool and condense them (those flame will not grow and harm you), those flame will gradually flow back to your flame pool. Your next spell will consume all of the condensed flame (and inprove the power of the spell). If you use Evoke Flame with condensed flame, the flame will turn into a more powerful shape.
Demonization (need better name)
t1: (need name)(passive)grant you some con based life regen bouns.
t2: (need name)TBD
t3: (need name)TBD
t4: Demon Form(need name)(active)imbue all your flame into yourself, will consume all the flame. You become an arch demon for several turns and get str, con, dex, max life bouns. All of durtion, bouns and cooldown depends on how much flame is sonsumed. You cannot use any flame talents while demon form.
Conjuration (summon demon)
t1: Tear the Veil (active)create a fearscape rift, demons will randomly appears near the rift, those demons belong to fearscape (faction)
t2: Call Minions (active)summon a group of minor demons from the rift as your servents
t3: Destabilize Rift (active)detonate the target fearscape rift and release a huge blast of flame
t4: Call Lieutennant (active)summon a major demon from the rift as your servent
Pentagrams (demon control)
t1: True Names(active)try to control the target demon
t2: Exile(active)try to banish the demons in the target area, if the banish failed, then try to stun them.
t3: Unclock(active)imbue your flame into target demon, greatly buff its str, dex, con; target will be killed after the effect expire. During the effect, target will loose mind and randomly attack everything nearby. If the target isn't your minion, then the spell have to pass target's all three saves. If the target dead before the effect expired, then the rest of flame will cause an explosion.
t4: Emancipate(active)send out a lunatic psychic wave, put all the demons in your radius X in to frenzy
Flame Combat
t1:(name)(sustain)cover your weapon with flame, deal extra damage in each hit. damage type depends on flame invocation. at level 5 you will gain ability to create Flame Weapon.
(name)(active)Create a Flame weapon, only usable with empty hand. You can create 2 hands weapon only (sword, axe, mace, trident, whip(2hd version)). If you use it while already have a Flame Weapon in hand, you can change the shape of it. The stat of the Flame Weapon depends on the spellpower. The flame weapon will disappear when t1 deactived.
t2:(name)(passive)Cover your body with Flame to gain finer control. you use mag to replace (raw talent level*20%) of the str modifier on the weapon. and you will also gain a technique if you are wielding the right weapon type.
great-sword:(similar to Temporal Awake)
great-axe:(similar to Death Dance)
great-mace:massive blow+knockback
trident:rush
whip:drag the target toward you
t3:(name)(passive)reduce the energy (time) cost of Forge Flame, and reduce cd of t2 techniques on kill
t4:(name)(active)you imbue the flame deep into your body, in a short period of time
Cinder
t1
t2
t3
t4
Flame Utility
t1
t2
t3
t4