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make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 3:56 pm
by wyzzarrdd
This would allow for a couple of alternate builds, wouldn't be unbalanced, and would just increase the fun factor.
Making these trainable but still cost a category point. Staff combat in shalore town shops and mindstar mastery in the thalore town shops.
The following builds would be much less tedious to get stated if this was done:
mindstar wyrmic
mindstar cursed
staff arc mage
staff reaver
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 6:06 pm
by Parcae2
I like this idea. If it is implemented, there should also be potions in the ID with similar effects.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 6:41 pm
by King Gainer
+1.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 9:54 pm
by SageAcrin
I prefer Angolwen, for the staff training shop.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 10:12 pm
by Amphouse
I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?

Constantly restarting to get an alchemist for mindstar mastery is not fun!
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 10:21 pm
by SageAcrin
Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?

Constantly restarting to get an alchemist for mindstar mastery is not fun!
Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<
Though, since it's an Antimagic reward, maybe that limitation fits.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 10:44 pm
by Amphouse
SageAcrin wrote:Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?

Constantly restarting to get an alchemist for mindstar mastery is not fun!
Wouldn't you still have to do that with an Alchemist trying to get Mindstar Mastery from Zigur? <_<
Though, since it's an Antimagic reward, maybe that limitation fits.
Sorry, I'm a little confused by your response; allowing training of mindstar mastery means you don't have to depend on random luck giving you the right escort(alchemist, right?) in order to get it. That's what I was talking about. Unless you're talking about an alchemist player trying to get mindstar mastery...in which case, why would you want to do that? I'm pretty sure all the classes that want mindstar mastery can access zigur. Alchemists can't, but I'm not sure why they would want to.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 10:50 pm
by stinkstink
Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?

Constantly restarting to get an alchemist for mindstar mastery is not fun!
Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 11:12 pm
by Amphouse
stinkstink wrote:Amphouse wrote:I highly support this idea, although I agree with SageAcrin about training staff mastery at the staff shop in the secret city, and I think the mindstar training should actually be in the Zigur mindstar shop. But it doesn't really matter where, just let us train them! Please?

Constantly restarting to get an alchemist for mindstar mastery is not fun!
Putting it in Zigur would mean that Temporal Wardens wouldn't be able to get it, and they're a class that have a definite interest in dual-wieldable weapons that scale with willpower.
Ah. Okay, fine, I see your point. It just doesn't seem like the Thaloren would want to share their secrets with the world, while the Ziguranth would be more than happy to teach people how to kill mages with the help of nature. But whatever, I'm probably worrying about the lore too much.
Also, don't be so humble stink, you could have posted this here:
http://forums.te4.org/viewtopic.php?f=50&t=37024
People interested in this topic will be happy to know they can still use your addon if these changes never come to light.
Re: make staff combat and mindstar mastery trainable
Posted: Fri Mar 01, 2013 11:27 pm
by SageAcrin
Well, it sure helps when people think their ideas are important enough to make the code for it.
For a start, it makes it easier for DarkGod to implement.

Re: make staff combat and mindstar mastery trainable
Posted: Sat Mar 02, 2013 4:14 am
by HousePet
Oh, this topic again.
I still think it would be nice to be able to get training in any weapon style.
Re: make staff combat and mindstar mastery trainable
Posted: Sat Mar 02, 2013 5:31 am
by nate
I've been thinking about a City of Madness, a place only reachable while confused on the world map. Mindstar training sounds like a nice incentive to find it....
Re: make staff combat and mindstar mastery trainable
Posted: Sat Mar 02, 2013 8:23 pm
by Darkmere
I agree. I used a prodigy on my mindstar wyrmic to get mastery, because I didn't want to savescum an alchemist. Spamming characters to get some core build component from random luck seems "gamey", and blowing half your alloted prodigy points on it is less of an awesome bonus, and more of an unfortunate necessity.
Re: make staff combat and mindstar mastery trainable
Posted: Sun Mar 03, 2013 7:08 pm
by magelike
Probably the #1 requested feature. Unlike making Celestial/Light trainable, these trees won't necessarily make a character better; rather, they'll open up different build options for people to play with. Variety and a higher frequency of unorthodox builds go a long way toward replayability.
Look at pretty much anything tiger_eye plays. He beat the game on roguelike with a ghoul rogue who specialized in staff combat. How stupid/awesome is that?
Re: make staff combat and mindstar mastery trainable
Posted: Wed Mar 06, 2013 11:07 am
by darkgod
done (in angolwen & zigur)