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Necromancer minion speed and auto-explore changes.

Posted: Thu Feb 28, 2013 3:10 pm
by Narilera
I Love the Necromancer class. I really enjoy playing it. Most of the time I do a casting necromancer, but this is not because I like that style over minion necromancers.

When I've played as a minion oriented necromancer, there is ALWAYS one thing that gets to me: managing the minions is a pain in the butt. they require and demand constant supervision, and using auto explore will almost always kill a few minions and weaken the survivors significantly.

Especially if you need to hang on to your minions when pickings for more bodies are slim, or if you're fighting a boss soon, this can be really frustrating.

What I'd love to see in upcoming versions would be something along the lines of.

1. Increased movement speed of minions when auto-exploring.

2. Scripts that will adjust your movement when auto-exploring to insure the maximum possible number of minions are within your aura.(it may not always be possible for all of them to be inside the aura idk)

3. the option to slaughter, ehem, 'help' the residents of certain towns and gift to them eternal life.

the third idea is just a silly dream, but it would be very nice to be able to use autoexplore with minion necromancers.

Re: Necromancer minion speed and auto-explore changes.

Posted: Thu Feb 28, 2013 5:09 pm
by Aerach
As near as i can tell from his responses to most quality of life stuff DG seems to want them to be fiddly to keep around (relenting on the dark empathy thing helps you, not them). Particularly vexing with golems, but there it is.

Re: Necromancer minion speed and auto-explore changes.

Posted: Thu Feb 28, 2013 8:40 pm
by wyzzarrdd
I think the current decay mechanic is fine but minions that die of decay should give back their souls.