replace adventurers/patrols with fixed "brawling" locations
Posted: Thu Feb 21, 2013 5:16 am
problem:
current wandering hostile adventurers don't add anything fun and can potentially spoil a promising game
proposed solution:
1. remove wandering adventurers/patrols
2. add new "brawl" locations near zigur and derth
3. players entering the "brawl" locations get a dialog box saying "do you want to fight adventurers/zigur patrols?"
if they say yes proceed with the ambush like it works now
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Under the best circumstances current adventurers just waste player time waiting for them to move from a location you want to get to, under the worst circumstances they are random instant death
Also the current adventurer system makes them noob traps until the player realizes to stay the hell away
current wandering hostile adventurers don't add anything fun and can potentially spoil a promising game
proposed solution:
1. remove wandering adventurers/patrols
2. add new "brawl" locations near zigur and derth
3. players entering the "brawl" locations get a dialog box saying "do you want to fight adventurers/zigur patrols?"
if they say yes proceed with the ambush like it works now
------------
Under the best circumstances current adventurers just waste player time waiting for them to move from a location you want to get to, under the worst circumstances they are random instant death
Also the current adventurer system makes them noob traps until the player realizes to stay the hell away