[1.0] Unlock Combat Techniques for archers at birth

All new ideas for the upcoming releases of ToME 4.x.x should be discussed here

Moderator: Moderator

Post Reply
Message
Author
jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

[1.0] Unlock Combat Techniques for archers at birth

#1 Post by jenx »

Virtually every archer unlocks this tree, and with two for runes/infusions, that only leaves one to open a generic tree, as archers can't spend their generics otherwise.

So having it unlocked would be very helpful, and makes sense for a melee class.

It is not as if archers are overpowered.
MADNESS rocks

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [1.0] Unlock Combat Techniques for archers at birth

#2 Post by phantomglider »

Archers already have too little use for their category points. Combat Techniques gets unlocked not because it is an indispensable part of the class but because Dirty Fighting is entirely melee-range and they start with literally no other locked trees.

In fact, it would be nice if they started with another locked tree or two for variety - not having to pick up Conditioning from an escort, for example. I'm not sure if there are any good class trees for them. Trapping is probably too good. Shield Defense might be workable. I'm not sure there's anything good for bow-users... Warcries?
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#3 Post by jenx »

so do you support unlocking it from birth or not? I couldn't quite tell from your post.
MADNESS rocks

phantomglider
Archmage
Posts: 372
Joined: Fri Jan 20, 2012 12:13 am

Re: [1.0] Unlock Combat Techniques for archers at birth

#4 Post by phantomglider »

I don't support it. As I said, they don't have enough use for their category points, there's no need to make it worse by unlocking their only worthwhile locked tree.
<Ferret> The Spellblaze was like a nuclear disaster apparently: ammo became the "real" currency.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#5 Post by jenx »

But my argument is that this tree is essential for archers. So you use this and two for infusions and runes, and then you've only got onle left for a generic tree, which you have to use, as there are lots of spare generics too. So I'd prefer to unlock TWO generic trees.
MADNESS rocks

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#6 Post by SageAcrin »

Unlock it and add some more locked class trees that aren't high impact, then.

Mobility and Traps would be harmless and thematically good locked categories. Warcries is a little weird thematically, but not that odd and would make a good option as well.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#7 Post by jenx »

SageAcrin wrote:Unlock it and add some more locked class trees that aren't high impact, then.

Mobility and Traps would be harmless and thematically good locked categories. Warcries is a little weird thematically, but not that odd and would make a good option as well.
Yes, something to reduce enemies saves/defence would be good. Archers can't land any effects on Atamatathon with a powerful character, as they can't lower his saves.
MADNESS rocks

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: [1.0] Unlock Combat Techniques for archers at birth

#8 Post by lukep »

The tree is not essential at all. This guy never unlocked it, and didn't feel the need to (having two available cat points for much of the mid game), and the skills don't fit very well with them. In fact, of the 10 most recent archers (lvl 40-50), 5 had not unlocked it, 1 had unlocked it but not invested any points, and 4 had invested in it, so it's not a majority, never mind "virtually every" one.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

Nivrax
Higher
Posts: 72
Joined: Wed Jan 23, 2013 3:36 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#9 Post by Nivrax »

Having Conditioning, locked, would be pretty nice though. If you aren't going AM (which is rather suboptimal for them) you are pretty much on escort's whim for Generic tree, or forced to improve category.

jenx
Sher'Tul Godslayer
Posts: 2263
Joined: Mon Feb 14, 2011 11:16 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#10 Post by jenx »

lukep wrote:The tree is not essential at all. This guy never unlocked it, and didn't feel the need to (having two available cat points for much of the mid game), and the skills don't fit very well with them. In fact, of the 10 most recent archers (lvl 40-50), 5 had not unlocked it, 1 had unlocked it but not invested any points, and 4 had invested in it, so it's not a majority, never mind "virtually every" one.
Well that really surprises me. I always unlock it, and for crit and particularly blinding speed, and which with rapid shot. So I should have said 'I always unlock it' said :-)
MADNESS rocks

Omega Blue
Thalore
Posts: 190
Joined: Sun Oct 31, 2010 2:50 pm

Re: [1.0] Unlock Combat Techniques for archers at birth

#11 Post by Omega Blue »

phantomglider wrote:Archers already have too little use for their category points.
You can always improve a known tree. That's what I usually do, anyway.

Post Reply