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In-game friends and online interface

Posted: Tue Feb 12, 2013 8:02 am
by stheno
Top o' the mornin' to ya!

I would like to be able to add players to a 'friends list'. This would make it easier to access their profile/current character and chat with them. It could also make special notifications as to their characters progress and most importantly, their deaths! This way I could cackle evilly at my friends every time they kick the bucket (and be paid back in kind when I do). Right now the only way to chat to your friends is to manually scroll the channel list which is tedious.

There's potential to get a whole lot out of that online interface, but I'm not going to go into detail any more than this for now.

It might be that all this is already on its way and everyone knows it but me, in which case you can just laugh at the n00b and ignore me :).

Re: In-game friends and online interface

Posted: Wed Feb 13, 2013 6:34 pm
by darkgod
Please do get into more details, ideas are always good :)

Re: In-game friends and online interface

Posted: Wed Feb 13, 2013 11:49 pm
by Crim, The Red Thunder
stheno wrote:Top o' the mornin' to ya!

I would like to be able to add players to a 'friends list'. This would make it easier to access their profile/current character and chat with them. It could also make special notifications as to their characters progress and most importantly, their deaths! This way I could cackle evilly at my friends every time they kick the bucket (and be paid back in kind when I do). Right now the only way to chat to your friends is to manually scroll the channel list which is tedious.
Not true. If you enter the person's exact name, followed by a colon, and they are online, it sends the message as a 'whisper', and doesn't require scrolling through the list. Entering tome, followed by a colon will get you back to answering main chat.

For example, say you wanted to say something private to old darkgod. You would type (without the quotes) "Darkgod: Thanks for this wonderful game, I'm going to donate a house!", and then for your next message, enter "Tome: insertwhatevermessagehere" to get back to main chat.

Hope that helps some.
There's potential to get a whole lot out of that online interface, but I'm not going to go into detail any more than this for now.

It might be that all this is already on its way and everyone knows it but me, in which case you can just laugh at the n00b and ignore me :).
Nah, we don't laugh at noobs here, we just offer them advice. There's no such thing as stupid questions/suggestions. (And you should never ignore anyone.)

As for the idea of a friends list, It wouldn't be a bad idea, though I could see handling multiple lists of who receives what messages on multiple systems being complicated. I know some people would like to be able to block public chat achievements/death messages, but still see those for a few friends, and being able to filter separately might be useful. I'd sooner just see the possibility of private chat-channels added, and self-moderated by those who started them, then deal with 'friends lists' for chat. Though that would need to come with the ability to monitor both that channel and the public chat simultaneously (if desired), so chat doesn't fragment entirely.

As long as we're speaking up on chat suggestions though, can we add more to the power of the chat filter? It does get pretty spammy with all the level 10 achievements, the arena achievement, other early game stuff, etc... But turning them all off is the only alternative, and I like to be able to congratulate folks for winning, for pulling matrix-style, and other real challenges. Can we either set filters ourselves individually, or add an option for 'important' achievements? (Level 50, evil denied, selfless, portal master, tactical genius, Almost master of the arena, Master of the arena, any ID achievement higher then 50/higher then 100, matrix-style, guiding hand, etc...) Things that aren't as common, and are worthy of a 'kudos'. Exactly what belongs on this 'important' list is up for debate though.