Quick change for "Gather the Threads"
Posted: Mon Feb 11, 2013 6:29 pm
As it stands, Gather the Threads is a convenient boost for Paradox Mages to give a slight boost to your opening spell in a fight. As such, since it doesn't interrupt Spacetime Tuning, it can also be set to autocast when no enemies visible (along with Spacetime Tuning) for added convenience. However, having both set to autocast as such causes massive amounts of sound effect spam while auto-exploring. While not a huge issue, as you can easily turn off the sound, those who do want to play with sound are forced to compensate for this (it'll drive you crazy in a hurry otherwise).
I would like to suggest that this spell be changed to a sustain that builds in effect over 5 turns, and ends whenever you cast another spell. It would work the exact same way, you just would have to activate it once before or after combat for the next engagement. You might gain a slight extra boost in spellpower because of the fact that it would always be at its max accumulation of extra spellpower, but I don't see that being a problem as the skill is fairly unimporant/not very impactful anyway, and not really worth putting extra points into (as far as I can tell). If absolutely necessary though, you could always tweak it to give reduced spellpower one way or another, but I don't see a need to.
Edit: I forgot the paradox reduction it gives while active. That could also be reduced to compensate, seeing as its c/d is currently longer than its duration, and changing it to a sustain would give it much more paradox reduction over time. Alternatively, just remove the sound effect for activating it.
I would like to suggest that this spell be changed to a sustain that builds in effect over 5 turns, and ends whenever you cast another spell. It would work the exact same way, you just would have to activate it once before or after combat for the next engagement. You might gain a slight extra boost in spellpower because of the fact that it would always be at its max accumulation of extra spellpower, but I don't see that being a problem as the skill is fairly unimporant/not very impactful anyway, and not really worth putting extra points into (as far as I can tell). If absolutely necessary though, you could always tweak it to give reduced spellpower one way or another, but I don't see a need to.
Edit: I forgot the paradox reduction it gives while active. That could also be reduced to compensate, seeing as its c/d is currently longer than its duration, and changing it to a sustain would give it much more paradox reduction over time. Alternatively, just remove the sound effect for activating it.