Merge weapon masteries
Posted: Sun Feb 10, 2013 5:03 am
I really dislike the current weapon mastery system, it creates no-brainers, it almosts forces to use one type of weapon ( Yes, some builds can benefit from investing in heavy+light weapon but that's all) Before the nerf it was a way to increase physical power, but now almost every character gets 100% useless generics. Of cause the new merged generic should be based either on strength or on dexterity
Some effects of merging :
1) exotic weapons will receive a buff (BTW, I am sure that most new players don't expect that those tridents or whips require a separate generic that is not available by default)
2) Bashing with staff will become more viable playstyle (currently you need the whole new tree ( and you get 0.8, comparing to at least 1.0 other two-handers have) Furthermore, channel staff from the same tree makes bashing inferior) Of cause staff mastery should get replaced by something (I'd make it further (small) +% to staff bonus to damage)
3) Heavy+light will become a new default for many dual wielding classes, but 2 daggers should stay preferred for rogues due to lethality and strength requirement
4) Mindstars have another kind of generic to buff itself so may be not affected by that. But IMO Mindstars could get a little melee buff and have both ways to improve it's melee damage. Mindstar user will still need to spend generics for that as any other class, and having it unaffected by the merged skill, will reduce clarity
Some effects of merging :
1) exotic weapons will receive a buff (BTW, I am sure that most new players don't expect that those tridents or whips require a separate generic that is not available by default)
2) Bashing with staff will become more viable playstyle (currently you need the whole new tree ( and you get 0.8, comparing to at least 1.0 other two-handers have) Furthermore, channel staff from the same tree makes bashing inferior) Of cause staff mastery should get replaced by something (I'd make it further (small) +% to staff bonus to damage)
3) Heavy+light will become a new default for many dual wielding classes, but 2 daggers should stay preferred for rogues due to lethality and strength requirement
4) Mindstars have another kind of generic to buff itself so may be not affected by that. But IMO Mindstars could get a little melee buff and have both ways to improve it's melee damage. Mindstar user will still need to spend generics for that as any other class, and having it unaffected by the merged skill, will reduce clarity