My idea regarding necromancer minions
Posted: Wed Feb 06, 2013 4:37 pm
So currently even with a maxed aura Necromancer minions dissolve into dust when the player autoexplores at a normal movespeed (some even get left behind on a ghoul necro with the -20% move speed penalty). This makes them feel like just another attack spell that summons undead for the duration of the battle, unless the player avoids auto-exploring and hangs around to make sure they can keep up.
It's been suggested that they could simply inherit a movement speed bonus from their master and be able to shove eachother (this thread). Anyway, here's my suggestion:
A new necromancer passive: Dance of the Dead (or maybe Dance of Death)
The idea is pretty much that whenever no living enemies are in sight to glare at their gruesome forms, groups of >3 undead will dance and revel in the new life they've been given, granting them a +50% movement speed bonus, probably a bit extra based on the player's movespeed, if he has over 150%. Maybe a defense bonus for flavour. Enemy undead within the Necromancer's line of sight and/or within melee range of any of his minions will also join in the dance. If more than one Necromancer is present, the undead will join the most powerful dance
This could be integrated into a pre-existing necro skill, be skill of its own or maybe be separated into a category or just a passive that all undead have. Here are some effects that additional points might possibly have:
-Increase the movement speed bonus
-add some resource regeneration?
-maybe instead the necromancer feeds on the energy of the dance and it gives him a little mana or HP regen?
-the necromancer gains the ability to see through his minions' eyes if he dances with them for a fair amount of turns?
-Maybe he gains more ability to control them to a limited extent? (loses control if the minion moves out of range of the dance?) (actually this one might be too overpowered)
It's been suggested that they could simply inherit a movement speed bonus from their master and be able to shove eachother (this thread). Anyway, here's my suggestion:
A new necromancer passive: Dance of the Dead (or maybe Dance of Death)
The idea is pretty much that whenever no living enemies are in sight to glare at their gruesome forms, groups of >3 undead will dance and revel in the new life they've been given, granting them a +50% movement speed bonus, probably a bit extra based on the player's movespeed, if he has over 150%. Maybe a defense bonus for flavour. Enemy undead within the Necromancer's line of sight and/or within melee range of any of his minions will also join in the dance. If more than one Necromancer is present, the undead will join the most powerful dance
This could be integrated into a pre-existing necro skill, be skill of its own or maybe be separated into a category or just a passive that all undead have. Here are some effects that additional points might possibly have:
-Increase the movement speed bonus
-add some resource regeneration?
-maybe instead the necromancer feeds on the energy of the dance and it gives him a little mana or HP regen?
-the necromancer gains the ability to see through his minions' eyes if he dances with them for a fair amount of turns?
-Maybe he gains more ability to control them to a limited extent? (loses control if the minion moves out of range of the dance?) (actually this one might be too overpowered)