Making invisibility gameplay as fun as stealth with a visual
Posted: Sun Jan 27, 2013 6:35 pm
Please make at least a vague visual outline to invisibility. You can tell anyway where you are from the way the targeting cursor changes when it targets yourself and it would make only the in-game penalties apply, not leaving the annoyance penalty of the invisibility's gameplay graphics as the biggest reason why not to play with invisibility on.
It isn't even realistic, because invisibility doesn't apparently blind you (unlike how non-magical invisibility in real life would), your character should be able to orient himself around as well as while he could while visible. Unless the argument is that what is seen or not is decided from a viewpoint of some overhead watcher (us
), but then why is stealth visible to the player? If your character is hiding good enough, then you shouldn't be able to "see" him either.
Invisibility should be as fun to play as stealth and a vague bluish contour would look "magical" enough.
It isn't even realistic, because invisibility doesn't apparently blind you (unlike how non-magical invisibility in real life would), your character should be able to orient himself around as well as while he could while visible. Unless the argument is that what is seen or not is decided from a viewpoint of some overhead watcher (us

Invisibility should be as fun to play as stealth and a vague bluish contour would look "magical" enough.