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Delay between monster moves

Posted: Tue Jan 22, 2013 4:25 am
by HousePet
Could we have a small delay between enemy turns, preferably one where we can set the length in milliseconds in the game options?
It can get a bit hectic when a load of casters do stuff all on the same turn. Sometimes a small delay would be enough to make it a little easier to see who did what, without looking through the combat log.

Also, not sure how the engine deals with players not getting a turn (eg. when stoned), but could we have a delay, either on the player turn that is being skipped, or increase the delay between enemy moves.

Sometimes the game just runs too fast. :lol:

Re: Delay between monster moves

Posted: Tue Jan 22, 2013 5:07 am
by Flow
I'd like to see this feature as well. In big fights it is impossible to see which creature does which amount of damage. An optional delay would be golden.

Re: Delay between monster moves

Posted: Tue Jan 22, 2013 4:11 pm
by Crim, The Red Thunder
Step 1: Buy a 8 year old computer running windows XP with 512 meg of ram.
Step 2: Enter the big fight of your choice
Step 3: Watch everything play out with the grace of the ballet.
Step 4: ???
Step 5: Profit!

For the first time, I feel happy to have an old computer... 8)

Second this idea. Could we attach it to somehow play only slower for spells, shots, large groups? It would be a hassle to slow everything down, then back up, then back down.... Could get ugly.

Also.... have you considered some slowdown utilities? Granted, it'd slow the whole game down, but there are plenty available, designed to help newer computers slow down for older games....