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Weapon base damage

Posted: Sat Jan 19, 2013 7:46 pm
by yabluchko
i have read wiki page about weapon damage calculations

it states, that weapon damage is calculated by this formula.
dam = 0.3 * (phys_power + totstat) * power * talented_mod
where
power = (sqrt(base_dmg / 10) - 1) * 0.5 + 1
As i can see, power part depends only on base weapon damage, but brings unnecessary complexity. You cannot compare two weapons with 25 power and 35 power without making confusing calculations.

My idea is to show power instead of base_dmg in weapon tooltip. it will not change anything except making weapon comparation easier.

Re: Weapon base damage

Posted: Sat Jan 19, 2013 8:23 pm
by Dwindlehop
This is on the right track, but it isn't enough change.

I think the weapon should have the damage figure that the char sheet does, as if it were equipped. The weapon base damage figure is almost useless for estimating how much damage a weapon will do. Power is not a substantial usability improvement. The char sheet damage value is the closest to the actual damage done.

Re: Weapon base damage

Posted: Sun Jan 20, 2013 12:45 am
by HousePet
Or rather, the compare feature should show you the final stats, not the base item stats.

Re: Weapon base damage

Posted: Thu Jan 31, 2013 1:44 pm
by Velorien
The one disadvantage of this is that if you come across a weapon unsuited to your build, you'll have no way of estimating how good it might be on another character. This makes the majority of artefact weapons high-value vendor trash instead of "wow, what an amazing prize - wish I could use it". It also has major implications for the item vault, and the rare cases where one might want to pump up a stat specifically to equip a given item.

Perhaps show base stats and modified stats on separate lines?