Mouse-to-move changes
Posted: Sun Jan 13, 2013 5:08 am
There are a number of things I'd like to see change with the current implementation:
Show a preview of the path you will take if you click.
Take the most direct, known route. Don't try to find a shortcut.
It should behave the same regardless of whether there are enemies in my line-of-sight. Right now, if I can see an enemy, the movement algorithm tries to use a Bresenham line instead of actually pathing to the tile I click on. Or so it seems.
Disable move-to-click if the UI is unlocked.
Show a preview of the path you will take if you click.
Take the most direct, known route. Don't try to find a shortcut.
It should behave the same regardless of whether there are enemies in my line-of-sight. Right now, if I can see an enemy, the movement algorithm tries to use a Bresenham line instead of actually pathing to the tile I click on. Or so it seems.
Disable move-to-click if the UI is unlocked.