Flatrate several Antimagic skills
Posted: Sun Jan 13, 2013 1:38 am
The more I've been thinking about this subject, the more that the sheer power of Antimagic on a specific subset of characters bugs me.
That subset being "mindmages"-dedicated Mind skill using classes. Summoner to a lesser degree(as the Equi hit is notable for them), but mostly Doomed and Solipsist, and to a lesser degree Mindslayer.
These characters can get insane impacts on Antimagic Shield for no real cost. It's quite possible to regenerate your Equilibrium using Fungus and autocasts, and the impact on this class of character can easily break 80-90 damage reduction without any additional skills-which, considering there's a almost-never-used Prodigy for this, is rather saddenning.
http://te4.org/characters/27250/tome/19 ... d603e8c524 An example of this effect-no one much L5s it because it's overkill so badly on said characters, part of the problem. Resolve can be seen there hitting 40% as well.
A Wyrmic-which still builds Mindpower-can't come close to this, to say nothing of physical fighters. http://te4.org/characters/27702/tome/3e ... c315456090 An example of a Wyrmic with L5 AM Shield and Superpower still not breaking 70. http://te4.org/characters/10197/tome/d7 ... ffae92ce4c A similar Berserker.
As I understand it, characters like this were the original intention with AM Shield, and it certainly feels good without being ridiculous for them. And the current functioning of AM Shield can be reproduced at that higher level with Tricky Defenses.
Additionally, these "mindmages", as I'm putting it, use dedicated Nature/Psi weapons and lose nothing from going AM. It's giving up a few escape options-in Solipsist's case, barely a loss at all, and only a small one in Doomed's case.
As such, I have a suggestion: Make Antimagic Shield a flat rate 10+(10*talent level) damage reduction, and possibly Resolve a flatrate 10+(5*talent level) elemental resistance.
This has multiple effects.
First off, it makes Antimagic a more appealing choice earlier in the game-which seems reasonable to me, as the earlier game is much more physical oriented and it is generally weaker there. It is a stronger earlygame counter due to this.
Secondly, it makes Antimagic much more interesting as a category choice to those that don't build Mindpower. AM is mostly worthless without sidegrading into Will, normally. With this change, it would become worthwhile to build Mindpower for Aura of Silence and Mana Clash-both excellent skills-but if someone wished, they could also use Antimagic without any Mindpower at all. This renders some classes(Brawler, Archer, Bulwark) much more Antimagic friendly-classes that often want the arcane equipment most right now, and that have the least desire to go AM.
Considering the power on Aura of Silence for those that can use it, and that of Mana Clash, I don't think this will cause sidegrade Will build physical fighters to phase out, though. Resolve still scaling off of Mindpower could work if that's a worry, but I think the flatrate's a better idea.
And thirdly, it would substantially cut back the power of Antimagic for those mind heavy classes. Considering they will already have the most no-brainer choice for going AM, with fewer downsides and many upsides anyways, this seems like a good idea. Admittedly, this won't keep them from being mostly AM, but it keeps them from compounding bonuses on top of bonuses, as it were. And it requires more of an investment for these skills for those classes(I have seen an L1 AM shield break 40 on another character) for them to be good, which may well be the more important part.
So, anyone see any problem with the idea?
That subset being "mindmages"-dedicated Mind skill using classes. Summoner to a lesser degree(as the Equi hit is notable for them), but mostly Doomed and Solipsist, and to a lesser degree Mindslayer.
These characters can get insane impacts on Antimagic Shield for no real cost. It's quite possible to regenerate your Equilibrium using Fungus and autocasts, and the impact on this class of character can easily break 80-90 damage reduction without any additional skills-which, considering there's a almost-never-used Prodigy for this, is rather saddenning.
http://te4.org/characters/27250/tome/19 ... d603e8c524 An example of this effect-no one much L5s it because it's overkill so badly on said characters, part of the problem. Resolve can be seen there hitting 40% as well.
A Wyrmic-which still builds Mindpower-can't come close to this, to say nothing of physical fighters. http://te4.org/characters/27702/tome/3e ... c315456090 An example of a Wyrmic with L5 AM Shield and Superpower still not breaking 70. http://te4.org/characters/10197/tome/d7 ... ffae92ce4c A similar Berserker.
As I understand it, characters like this were the original intention with AM Shield, and it certainly feels good without being ridiculous for them. And the current functioning of AM Shield can be reproduced at that higher level with Tricky Defenses.
Additionally, these "mindmages", as I'm putting it, use dedicated Nature/Psi weapons and lose nothing from going AM. It's giving up a few escape options-in Solipsist's case, barely a loss at all, and only a small one in Doomed's case.
As such, I have a suggestion: Make Antimagic Shield a flat rate 10+(10*talent level) damage reduction, and possibly Resolve a flatrate 10+(5*talent level) elemental resistance.
This has multiple effects.
First off, it makes Antimagic a more appealing choice earlier in the game-which seems reasonable to me, as the earlier game is much more physical oriented and it is generally weaker there. It is a stronger earlygame counter due to this.
Secondly, it makes Antimagic much more interesting as a category choice to those that don't build Mindpower. AM is mostly worthless without sidegrading into Will, normally. With this change, it would become worthwhile to build Mindpower for Aura of Silence and Mana Clash-both excellent skills-but if someone wished, they could also use Antimagic without any Mindpower at all. This renders some classes(Brawler, Archer, Bulwark) much more Antimagic friendly-classes that often want the arcane equipment most right now, and that have the least desire to go AM.
Considering the power on Aura of Silence for those that can use it, and that of Mana Clash, I don't think this will cause sidegrade Will build physical fighters to phase out, though. Resolve still scaling off of Mindpower could work if that's a worry, but I think the flatrate's a better idea.
And thirdly, it would substantially cut back the power of Antimagic for those mind heavy classes. Considering they will already have the most no-brainer choice for going AM, with fewer downsides and many upsides anyways, this seems like a good idea. Admittedly, this won't keep them from being mostly AM, but it keeps them from compounding bonuses on top of bonuses, as it were. And it requires more of an investment for these skills for those classes(I have seen an L1 AM shield break 40 on another character) for them to be good, which may well be the more important part.
So, anyone see any problem with the idea?