Destabilize and Crystle's Astral Gauntlets

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Parcae2
Uruivellas
Posts: 709
Joined: Sat Jan 14, 2012 12:02 am

Destabilize and Crystle's Astral Gauntlets

#1 Post by Parcae2 »

Put bluntly, it sucks. I was just instakilled from full health and a shield by a few brittle oozes detonating next to me. Admittedly that was on Nightmare difficulty, which I don't think is supposed to be particularly balanced, but it was still annoying. Could those gloves perhaps get a less annoying proc?

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: Destabilize and Crystle's Astral Gauntlets

#2 Post by edge2054 »

I concur that Destabilize isn't a good proc. I really like Destabilize and feel it's a fun spell but when you have no control over when it goes off it's very dangerous (because it will explode when enemies die).

I plan to do a talent tree at some point that would be temporal/dark based. The first talent would be a slow moving projectile. Maybe with friendly fire turned off. That could work for the bindings.

I'll write it up and send Darkgod a patch assuming it's cool with Purequestion. Purequestion?

PureQuestion
Master Artificer
Posts: 726
Joined: Fri Feb 03, 2012 3:53 am

Re: Destabilize and Crystle's Astral Gauntlets

#3 Post by PureQuestion »

Yeah, perfectly fine with a new proc.

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Destabilize and Crystle's Astral Gauntlets

#4 Post by HousePet »

I thought it was fun, but I can see why it would be dangerous on an ooze. :x

Change it to Void Blast?
My feedback meter decays into coding. Give me feedback and I make mods.

andymkay
Low Yeek
Posts: 5
Joined: Sat Feb 02, 2013 7:44 pm

Re: Destabilize and Crystle's Astral Gauntlets

#5 Post by andymkay »

Me too just got instakilled by destabilize proc on oozes. This was on normal difficulty, the ooze split and exploded about 15 times. :P

Please another proc.

SageAcrin
Sher'Tul Godslayer
Posts: 1884
Joined: Tue Apr 10, 2012 6:52 pm

Re: Destabilize and Crystle's Astral Gauntlets

#6 Post by SageAcrin »

It's been changed as of the current (1.04) version.

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