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Lets solve the stupid skeleton mage problem!
Posted: Tue Dec 25, 2012 8:32 pm
by jinsediaoying
Necromancer's skeleton mage is really a master killer.
So the solution is: make Undead Surge have an additional passive effect that reduce the friendly fire damage from your minions.
This will also make Undead Surge more attractive.
Re: Lets solve the stupid skeleton mage problem!
Posted: Wed Dec 26, 2012 4:30 am
by Aerach
Since other pets already have code that prevents them from killing you/party members I presumed this was a design decision (which makes the nuking path far more fun! so +1 anyway - not that +1s helped in the last thread about it. :<)
Re: Lets solve the stupid skeleton mage problem!
Posted: Wed Dec 26, 2012 4:46 am
by Frumple
S'in RC3, so... there you go. Tied into dark empathy, similar to alchies alchemist protection talent.
Re: Lets solve the stupid skeleton mage problem!
Posted: Wed Dec 26, 2012 11:23 am
by Aerach
Indeed it is, how embarassing for us posting in ideas without following the svn. It's a delightful change to necro frustration level.
Re: Lets solve the stupid skeleton mage problem!
Posted: Fri Feb 15, 2013 5:04 am
by Aerach
I know it's terribly greedy after this vast improvement to playability, but if whoever decided to add this has any mercy - did you know that taking advanced minions (with blighted in particular, but even without) actually causes a petbomb to last less time and do less damage? They begin to get many quite nice AoEs, and when they overlap can actually kill each other entirely in 2-3 rounds sometimes.
It's nice that they can no longer kill you, but still pretty counterproductive that they're both less durable and damaging than their basic brethren in a fight even out in the open.~
(the skeletons have no such issues - if hte mages are killing hte rest you should be getting out of narrow corridoors.)