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Change impending doom and curse of death
Posted: Mon Dec 24, 2012 10:19 am
by supermini
...to add a -100% heal mod rather than completely prevent healing. It should work the same for players, but it will be an ability you can fight through (if you have some heal mod over that), rather than something you have to run away from, wait for it to wear off, heal up, then go back to the fight. It will make it less scary, but not very much so.
Re: Change impending doom and curse of death
Posted: Sun Dec 30, 2012 1:13 pm
by jenx
+1
Re: Change impending doom and curse of death
Posted: Sun Dec 30, 2012 8:09 pm
by King Gainer
Aggred, they always seemed overpowered against players to me.
Re: Change impending doom and curse of death
Posted: Sun Dec 30, 2012 8:27 pm
by lukep
My earlier suggestion was that healing reduced their damage/duration instead of being fully prevented. Wasting an infusion while at 0% healmod could be frustrating.
Re: Change impending doom and curse of death
Posted: Sun Dec 30, 2012 9:13 pm
by Frumple
lukep wrote:My earlier suggestion was that healing reduced their damage/duration instead of being fully prevented. Wasting an infusion while at 0% healmod could be frustrating.
This'd actually be pretty nice, imo, especially if natural regen counted toward countering the debuff.
My occasional regen-tank builds would find it kinda' hilarious to be naturally countering CoD or ID via passive regen

Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 6:24 pm
by tiger_eye
I think Impending Doom and Curse of Death are interesting and exciting the way they are.
Note that for Curse of Death, heals and shields still work (as do magical infusion and other things that remove detrimental effects). Hence, changing this to a straight -100% healmod would actually
buff it imho.
Also note that Impending Doom by itself won't kill you, so if you can't remove it, you have two viable options: (1) run away to safety and wait it out, or (2) kill the caster. Oh, or use a shield rune

. Or use Relentless Pursuit. Or be a Higher and invest in arcane resistance (if it prevents a thing that would have killed you, then investing in it is worth it). Or be a Shalore and use Timeless to reduce the duration. Or... or... or...
Since it can be kinda important to know
which NPC cast Impending Doomed on you (so you can kill it to remove the effect), I think an emote that says something like "You are DOOMED!" would be good. Trust me, I don't want emotes to be overdone, but I think this one makes sense.
Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 9:17 pm
by lukep
tiger_eye wrote:Also note that Impending Doom by itself won't kill you...
Nope, it totally can. At high level/power, it can deal up to 1050 damage, or 150% of your remaining life, whichever is less. Also, if the enemy has +damage% modifiers (such as from a lucky staff), it can go even higher.
Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 9:21 pm
by SageAcrin
Yeah, I was about to say something similar, that I had actually had characters die just to it, in some cases.
It depends a lot on how much Arcane resistance you happen to have, but Arcane resistance is rare.
Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 9:39 pm
by tiger_eye
Heh, yeah, fair enough--at high levels, it and it alone can kill you. But, at high levels, you should also be more prepared or more able to kill the caster quickly.
Let's not forget that, you know, these talents are also fun to use against enemies (especially ones with annoying heals and such).
Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 9:46 pm
by tiger_eye
And, yes, I've had characters die to this too. This one got pwned in Dreadfell:
http://te4.org/characters/6887/tome/dc4 ... 294054c0d4
Maybe I should have used all those attack runes to kill the source actor (again, emote!)... or maybe have had shield runes instead

Re: Change impending doom and curse of death
Posted: Fri Jan 04, 2013 10:13 pm
by Ragnarok
This type of things is drastically more powerful against a player then you would ever use on a mob, because there are only a few rare items were something like this would actually help you compared to any other ability (super healing farportal boss or something).
I think impending doom should be edited were you can generally use it more against enemies but isn't a instant boss super killer.
Re: Change impending doom and curse of death
Posted: Sat Jan 05, 2013 1:35 am
by HousePet
How about make impending doom only block instant heals, but still allow life regen?
Then we would have one effect that blocks instant healing, and another that blocks regeneration.
Re: Change impending doom and curse of death
Posted: Sat Jan 05, 2013 3:09 am
by Aerach
You underestimate the value of healing debuffs. When you need them you really need them~
Re: Change impending doom and curse of death
Posted: Sat Jan 05, 2013 5:44 pm
by eliotn
Maybe to make impending doom more interesting, instead of having it prevent healing, have it lock hitpoints like blood lock, and have any damage that gets through reduce the lock. Or have it do healing reduction instead of healing negation.
Re: Change impending doom and curse of death
Posted: Sun Jan 06, 2013 8:24 am
by tiger_eye
Apparently Impending Doom doesn't do a power vs. save check. Um, why not?