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Knockback, Knockup... Why not knock to the side?

Posted: Wed Dec 19, 2012 2:14 am
by omni
Playing around with the typically rather deadly bug for knockback for RC1 on a doomed, got me to thinking.

Willful strikes is as implemented, and intended straight knockback effect. While a mentally powered telekenitic push away is within its flavor and theme, why not change it so it has a directed knock effect?

Players could use it to bring monsters into melee through their creeping dark- for example through darkness between an archer and the player and then knock him to him to engage with gestures.

I'm sure it'd be used to knock monsters alongside that side hallway more often though. But as for it as a telekinetic strike, it fully matches the flavor to be able to direct the direction. I'm sure there are a few other knock 'back' effects that could benefit from opening that mechanic up to experiment with.

P.S. fears rework please before final release! ;)

Re: Knockback, Knockup... Why not knock to the side?

Posted: Wed Dec 19, 2012 4:06 am
by jinsediaoying
support

Re: Knockback, Knockup... Why not knock to the side?

Posted: Wed Dec 19, 2012 4:28 am
by Dwindlehop
Just got a Doomed into High Peak. I really wish I had a talent or charm or something like this.